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Dr. Erin Skunk
"O-of course I have friends... I made them myself!"

A 5-Victory Novice Contractor played by TheSuperChrisb in Project *******

Dr. Erin Skunk is a Reclusive Mechanist who will risk her life to bring about peace and prosperity through a mechanized task force.

She is 45 years old, and often appears as a lanky, fair-skinned woman with curly red hair tied up into a messy ponytail and aqua blue eyes with bags underneath them. She often avoids wearing any kind of makeup if she can help it, but is usually wearing some kind of utility coat.

Dr. Erin Skunk lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance. Her journal has 7 entries.

Attributes

Brawn

1

Charisma

2

Dexterity

4

Intellect

5

Perception

1

Abilities

0 Alertness

0 Animals

3 Athletics

0 Brawl

3 Crafts

0 Culture

0 Drive

5 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

2 Science

0 Stealth

0 Survival

3 Technology

0 Thievery

1 Explosives

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dr. Erin Skunk is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dr. Erin Skunk has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Near-Death Experience
Anguish
Betrayal
Failure

Traumas

(Dr. Erin Skunk has no Traumas)


"Aha!"

Whenever , regain one Source. Cooldown: one day

Circumstances

Arsenal: Military Technology and Armaments
From Assets and Liabilities
You have an arsenal of a specific type of illegal weaponry or extremely rare and dangerous items. During a Downtime, you may obtain up to three items from your stockpile.
Famous: Renowned owner of the robotics and artificial intelligence company Skunk Tech.
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
Rich
From Assets and Liabilities
You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

Conditions

From Assets and Liabilities
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. All Trauma rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost for Gift activation. Only works if your Perception rating is 1.
Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
From Project *******
On the Fritz (Completed) The Artisan Deal. Skunk has made a deal with the Devil that her creations will never be perfect, no matter how hard she tries. Skunk was able to renegotiate the deal so that it only lasts for 1 year. When Skunk uses her creations (Robotics, Upgraded weapons), roll 1d10. On a 1, that object does not function correctly, causing unpredictable results during the scene.

Loose Ends

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Contractor Timeline

5 Victories - 0 Failures
Remaining Exp: -2 (Earned: 180 - Spent: 182)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Questionnaire

Latest 0 of 0 answers

Moves

Dr. Erin Skunk has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Project ******* can post Moves for Dr. Erin Skunk.

Assets And Liabilities

Assets

-6 Light Sleeper
-9 Trained Reflexes
-3 Oblivious
-12 Arsenal
Arsenal Type: Military Technology and Armaments
-3 Pathetic
-3 Cipher
-6 Famous
Claim to Fame: Renowned owner of the robotics and artificial intelligence company Skunk Tech.
-18 Finances: Rich
-12 Jack of All Trades

Liabilities

+12 Glass Jaw
+9 Sensitive
+6 Vengeful