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Jethro Thompson
the Arctic Wolf

A 1-Victory Newbie Contractor played by Serpentail as a Free Agent

This character is dead. RIP

Jethro Thompson is a orphaned survivalist who will risk his life to defeat powerful monsters.

He is 27 years old, and often appears as a grizzled man older than their years.

His journal, Jethro's hunting notes, has 2 entries.

Attributes

Brawn

3

Charisma

2

Dexterity

5

Intellect

2

Perception

3

Abilities

4 Alertness

1 Animals

3 Athletics

1 Brawl

0 Crafts

0 Culture

1 Drive

5 Firearms

1 Influence

3 Investigation

1 Medicine

2 Melee

0 Occult

0 Performance

0 Science

4 Stealth

2 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

7
Bitteded in half
5
Spider bite
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Right arm bone shatter
  • Body 7

    Stress

    5 Mind

    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Atrocities
    Murder
    Near-Death Experience

    Traumas

    (Jethro Thompson has no Traumas)


    Warmth


    Circumstances

    Arsenal: Abandoned military base.
    From Assets and Liabilities
    You have an arsenal of a specific type of illegal weaponry or extremely rare and dangerous items. During a Downtime, you may obtain up to three items from your stockpile.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Anti-Social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.

    Loose Ends

    Loading...

    Contractor Timeline

    1 Victories - 0 Failures
    Remaining Exp: -17 (Earned: 156 - Spent: 173)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Jethro Thompson has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Biography

    Jethro was born and grew up on a remote arctic military base. It was staffed with just over two-hundred personnel at his birth but dwindled in importance throughout his early years. No more than two dozen soldiers staffed the base at the start of his thirteenth birthday but none would live to see that night. The yeti-monsters attacked around noon, they tore through the few soldiers staffing the base. Jethro panickily ran outside upon hearing the commotion but was buried in a snowdrift dislodged from a nearby roof. By the time he had managed to excavate himself the yeti-monsters where gone and there where no other survivors.

    Jethro survived for 14 years in the arctic wasteland scavenging off the land and gathering supplies from the now abandoned military base. He mostly hid from the yeti-monsters but occasionally skirmished with them, laying traps and taking long-distance sniper shots at them.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -3 Acute Sense
    Sharpened Sense: Smell
    -6 Light Sleeper
    -12 Arsenal
    Arsenal Type: Abandoned military base.

    Liabilities

    +3 Illiterate
    +9 Gullible
    +6 Anachronism
    +9 Outsider
    +6 Anti-Social