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Devin Gershaw
Shadow Thief

A Newbie Contractor played by Hawful in NC Reborn

Devin Gershaw is a sneak thief who will risk his life to remove all worldly possessions from mankind.

He is 23 years old, and often appears as Lanky dark haired emo kid.

Devin Gershaw lives in NC Reborn, a setting .

Attributes

Brawn

4

Charisma

3

Dexterity

5

Intellect

3

Perception

4

Abilities

5 Alertness

0 Animals

5 Athletics

3 Brawl

1 Crafts

2 Culture

2 Drive

2 Firearms

3 Influence

3 Investigation

2 Medicine

5 Melee

3 Occult

1 Performance

0 Science

0 Stealth

0 Survival

0 Technology

5 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Devin Gershaw is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Devin Gershaw has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish

Traumas

(Devin Gershaw has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Point of Contact: Fence
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Nightmares Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: -136 (Earned: 150 - Spent: 286)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Devin Gershaw has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Devin Gershaw has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-6 Point of Contact
Contact: Fence
-3 Ambidextrous

Liabilities

+3 Nightmares