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Jericho
I hunt, you die

A 1-Victory Newbie Contractor played by onyxfangg in The Contract Play-by-Post

Jericho is a hardened, superhuman mercenary who will risk their life to enact vengeance on their worst enemy.

They are 24 years old, and often appears as lavender skinned, with black box braids, freckles, piercings, and a scar across their nose.

Jericho lives in The Contract Play-by-Post, a setting where videos of the supernatural go viral every day. Their journal has 2 entries.

Attributes

Brawn

2

Charisma

2

Dexterity

4

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

3 Firearms

0 Influence

0 Investigation

2 Medicine

4 Melee

0 Occult

0 Performance

0 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jericho is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jericho has no Battle Scars)

Body 6

Stress

5 Mind

Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Betrayal
Injustice

Traumas

  • Traumatized Compulsions- MUST follow standard superstitions (knocking on wood, don't walk under ladders, etc)
  • Compulsions- MUST follow standard superstitions (knocking on wood, don't walk under ladders, etc)

  • Source


    Circumstances

    Arsenal: extremely restricted substances- chemical weapons
    From Assets and Liabilities
    You have an arsenal of a specific type of illegal weaponry or extremely rare and dangerous items. During a Downtime, you may obtain up to three items from your stockpile.

    Conditions

    From Assets and Liabilities
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

    Loose Ends

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    Contractor Timeline

    1 Victories - 0 Failures
    Remaining Exp: 8 (Earned: 159 - Spent: 151)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move
    Latest 1 of 2 entries

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Jericho has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Contract Play-by-Post can post Moves for Jericho.

    Assets And Liabilities

    Assets

    -6 Clear Conscience
    -3 Beautiful
    -12 Jack of All Trades
    -3 Acute Sense
    Sharpened Sense: Hearing
    -6 Tough
    -15 Charmed Existence
    -3 Ambidextrous
    -9 Daredevil
    -12 Arsenal
    Arsenal Type: extremely restricted substances- chemical weapons

    Liabilities

    +3 Traumatized
    Trauma: Compulsions- MUST follow standard superstitions (knocking on wood, don't walk under ladders, etc)
    +6 Vengeful