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Euphemia Corbridge
The True Mage

A Newbie Contractor played by TheSuperChrisb as a Free Agent

Euphemia Corbridge is a Hermetic Mage who will risk her life to unlock and harness the secrets of magic.

She is 25 years old, and often appears as [TBD].

Attributes

Brawn

1

Charisma

2

Dexterity

3

Intellect

5

Perception

3

Abilities

3 Alertness

0 Animals

0 Athletics

0 Brawl

1 Crafts

1 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

1 Medicine

0 Melee

2 Occult

0 Performance

1 Science

0 Stealth

0 Survival

0 Technology

1 Thievery

3 Dodging

5 Hermetic Magic

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Euphemia Corbridge is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Euphemia Corbridge has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish

Traumas

(Euphemia Corbridge has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: -8 (Earned: 150 - Spent: 158)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Euphemia Corbridge has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Euphemia Corbridge has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-3 Pathetic
-6 Focused

Liabilities

+3 Deep Sleeper