Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Franklyn
Frankenstein Mark II

A 1-Victory Newbie Contractor played by Drakardian in The Contract Play-by-Post

Franklyn is a constructed human who will risk her life to learn how to be human.

She is 25 years old, and often appears as a grown woman made out of various body parts, held together by sutures and medical staples.

Franklyn lives in The Contract Play-by-Post, a setting where videos of the supernatural go viral every day. Her journal has 1 entry.

Attributes

Brawn

4

Charisma

2

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

3 Brawl

0 Crafts

0 Culture

0 Drive

1 Firearms

0 Influence

2 Investigation

2 Medicine

2 Melee

1 Occult

0 Performance

2 Science

2 Stealth

2 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Franklyn is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Franklyn has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Pyrophobia
Betrayal
Capture

Traumas

(Franklyn has no Traumas)


Willpower


Circumstances

Polyglot: French, Romansh, Italian
From Assets and Liabilities
You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Polyglot: English, German, Latin
From Assets and Liabilities
You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Nightmares: The First Awakening Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

Loose Ends

Loading...

Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: -5 (Earned: 156 - Spent: 161)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Questionnaire

Latest 0 of 0 answers

Moves

Franklyn has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Contract Play-by-Post can post Moves for Franklyn.

Biography

Victor Frankenstein was; in life, an Egomaniacal bastard who refused to take responsibility for his creations nor did he take responsibility for their birth. However, after he died, his notes managed to make their way into the hands of several individuals who tried and failed to replicate his experiment.

Only, one scientist managed it in 1896.

Doctor Henrich Lichtman was a German scientist who; like Pygmalion, was looking for the perfect woman. Unlike Pygmalion, however, he wasn't content to make a statue of Marble. He wanted to make a woman from scratch. So he managed to conjour up one through Doctor Frankenstein's notes. Initially, Henrich tried to make the woman love him but the closest he got to an emotional connection was his construct latching her hands around her neck and throwing him out of the 3rd story window of his home and onto the hard pavement of Berlin's streets.

The creature who up to now had been nameless ran into the darkness, fleeing from the civilised world of man and into the forest. From there, she travelled from town to town and city to city, avoiding the main routes and only approaching people when necessary. Some were unnerved by her tall appearance and others found her worthy of pity. Over time, she learnt how to write, read and speak and managed to find some temporary employment at the docks but this was a mix of trial and error as she had to escape from town whenever she got into trouble. Sometimes, trouble came to her and tested her skills.

10 years later, The creature found herself at a campfire, talking to a strange man in the Swiss Alps. One who offered her a deal to find her place in humanity and learn what it meant to be human. The creature gladly accepted and was not only given her first ability but also a name. Franklyn or Frankie. Now she's been transported into a world she doesn't recognise in a place where everything feels wrong but regardless of the strangeness of it, she gave a promise to risk her life so it can be better.

Assets And Liabilities

Assets

-9 Trained Reflexes
-15 Gifted
-3 Beautiful
-3 Acute Sense
Sharpened Sense: Smell
-6 Tough
-3 Polyglot
Language: English, German, Latin
-3 Polyglot
Language: French, Romansh, Italian

Liabilities

+6 One Eye
+3 Nightmares
Subject: The First Awakening
+9 Outsider
+3 Uncanny Echoes
Echo: Made up of body parts that are stitched together.