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Rayne Fenner
Ready to adventure

A 1-Victory Newbie Contractor played by Recca12 in The Contract Play-by-Post

Rayne Fenner is a Drifter who will risk his life to Keep himself safe.

He is 19 years old, and often appears as 5,9, headphones, dreads, freckles, darker skinned, looks lost.

Rayne Fenner lives in The Contract Play-by-Post, a setting where videos of the supernatural go viral every day. His journal has 2 entries.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

4

Perception

3

Abilities

2 Alertness

0 Animals

3 Athletics

2 Brawl

1 Crafts

0 Culture

2 Drive

2 Firearms

1 Influence

2 Investigation

0 Medicine

2 Melee

2 Occult

0 Performance

2 Science

0 Stealth

0 Survival

4 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Rayne Fenner is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Rayne Fenner has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Failure

Traumas

  • Traumatized Headphones
  • Headphones- has a pair of headphones and a pair of backup headphones when he isn't listening to music while awake he is usually out of sorts

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Anti-Social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.

    Loose Ends

    Group of Enemies: The Stalkers

    Moderate Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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    Contractor Timeline

    1 Victories - 0 Failures
    Remaining Exp: 3 (Earned: 157 - Spent: 154)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move
    Latest 1 of 2 entries

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Rayne Fenner has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Contract Play-by-Post can post Moves for Rayne Fenner.

    Biography

    Rayne was always a smart albeit reserved child. At a time age his Father force him to compete in various ways often treating him harshly if he failed.

    Despite that he loved his parents and two sisters and was devasted when he saw them murdered in their home by strange men in black masks. At that time of the attack he felt something growing inside him and that's when he met Lucy his protector

    Now moving to avoid the men in black mask "the stalkers" he is trying to gain enough power to protect himself and find answers

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Ambidextrous

    Liabilities

    +3 Traumatized
    Trauma: Headphones
    +6 Anti-Social
    +12 Group of Enemies
    Name of Group: The Stalkers
    +6 Forgetful