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Seneh Enya
Don't poision the earth that provides for you.

A Newbie Contractor played by Red007 in Project *******

Seneh Enya is a Environmentalist with a penchant for getting in trouble who will risk their life to Become a force of nature and wreak havoc on people who destroy the environment.

They are 24 years old, and often appears as A figure with a 5'9 frame with an intimidating stance. They have short curly auburn hair and medium toned skin. They usually wear dark clothing with green and red accents. They have a fierce look on their face most of the time.

Seneh Enya lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance.

Attributes

Brawn

2

Charisma

2

Dexterity

4

Intellect

3

Perception

3

Abilities

2 Alertness

2 Animals

2 Athletics

3 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

3 Investigation

1 Medicine

2 Melee

2 Occult

0 Performance

0 Science

2 Stealth

2 Survival

0 Technology

1 Thievery

4 Plants and Nature

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Seneh Enya is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Seneh Enya has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Atrocities
Capture
Environmental

Traumas

(Seneh Enya has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Nightmares: The end of the world via climate change Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 3 (Earned: 150 - Spent: 147)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Seneh Enya has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Seneh Enya has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

From New Orleans. Seneh comes from a long line of witches. Their powers have just started awakening.

Assets And Liabilities

Assets

-15 Gifted
-6 Clear Conscience
-3 Acute Sense
Sharpened Sense: Hearing
-9 Daredevil

Liabilities

+9 Sensitive
+3 Nightmares
Subject: The end of the world via climate change
+6 Vengeful