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Reynauld

A Newbie Contractor played by AscendingSplinkbob in The Contract Play-by-Post

Reynauld is a knight who will risk their life to obtain great riches.

They are 27 years old, and often appears as A knight covered head to toe in black iron armor.

Reynauld lives in The Contract Play-by-Post, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

5

Charisma

3

Dexterity

3

Intellect

2

Perception

3

Abilities

1 Alertness

0 Animals

3 Athletics

2 Brawl

1 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

3 Melee

0 Occult

1 Performance

0 Science

0 Stealth

1 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Reynauld is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Reynauld has no Battle Scars)

Body 8

Stress

6 Mind

Annoyed
0
Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Anguish
Stealing

Traumas

(Reynauld has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Hard You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: -9 (Earned: 150 - Spent: 159)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Reynauld has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Reynauld has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Reyanuld is a man raised by northwestern wolves. In a cave he grew up and learned to hunt fast. He ended up making crude tools, and learning to mine ores. He eventually left his wolf pack and said goodbye to them. He entered the world, illiterate and feral. He eventually learned to interact with other humans and harassed a blacksmith until he made him a set of armor and a greatsword. He ended up taking shelter in an abandoned hospital where he lives, currently.

(Seriously, what would that blacksmith even do? This man is a giant.)

Assets And Liabilities

Assets

-15 Iron Will
-6 Clear Conscience
-3 Contortionist
-3 Acute Sense
-6 Tough
-12 Jaded

Liabilities

+3 Illiterate
+6 Mute
+9 Outsider