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Connor McClark
Engineer in searches for knowledge

A 1-Victory Newbie Contractor played by niceping in Still Waters

Connor McClark is a uninspiring repairman who will risk his life to gain knowledge to engineer a solution to at least one of global issues.

He is 23 years old, and often appears as young man dressed in work smock with safety glasses and a toolbox.

Connor McClark lives in Still Waters, a setting where the occult lurks just under the surface. His journal has 3 entries.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

5

Perception

3

Abilities

1 Alertness

1 Animals

2 Athletics

2 Brawl

5 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

1 Investigation

1 Medicine

2 Melee

0 Occult

0 Performance

2 Science

0 Stealth

0 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Connor McClark is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Connor McClark has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish

Traumas

(Connor McClark has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

Loose Ends

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Contractor Timeline

1 Victories - 1 Failure
Remaining Exp: 7 (Earned: 161 - Spent: 154)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move
Latest 1 of 3 entries

Questionnaire

Latest 0 of 0 answers

Moves

Connor McClark has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Still Waters can post Moves for Connor McClark.

Biography

Connor is your average, uninspiring man in his early twenties, who has been working as a repairman in a small repair shop, that doesn't has that much work going on. Interestingly enough, while being quite lackluster in theoretical field, he is quite talanted in practical work, even though he is quite young.

Connor is an average uninspiring repairman in his early twenties. Despite the fact that he, perhaps, never will be important, he decided that, perhaps, dreaming is not harmful, but it is harmful to not dream. And so he dreamed, that he will leave a mark in history, by inventing something that, if not groundbreaking, would still be an important enough to be remembered.