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Clint "Kaiser" Callahan

A Newbie Contractor played by goblingo in Project *******

Clint "Kaiser" Callahan is a volatile crackhead who will risk his life to get his next fix.

He is 21 years old, and often appears as 5'11 scrawny ectomorph with gangly arms and legs, an acne scar-mired face, a scraggly goatee and a mangenta-dyed mohawk. He has green eyes and his face looks more like its made of pircings instead of skin.

Clint "Kaiser" Callahan lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance.

Attributes

Brawn

1

Charisma

1

Dexterity

5

Intellect

2

Perception

4

Abilities

3 Alertness

0 Animals

0 Athletics

2 Brawl

0 Crafts

0 Culture

0 Drive

5 Firearms

0 Influence

0 Investigation

2 Medicine

5 Melee

0 Occult

0 Performance

0 Science

5 Stealth

0 Survival

0 Technology

5 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Clint "Kaiser" Callahan is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Clint "Kaiser" Callahan has no Battle Scars)

Body 6

Stress

4 Mind

Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Submission

Traumas

(Clint "Kaiser" Callahan has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Stockpile: stockpile of illegally-acquired Glock-18s
From Assets and Liabilities
You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.
Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Avoidance You are so off-putting, that most people just avoid you. You may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you might make as a part of this get +2 to their Outcome. Only works if your Charisma rating is 1.
Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Hard You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
Nightmares Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Notoriety: Multiple accounts of assault, stealing bikes, public defacation and urination ou are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.

Loose Ends

Group of Enemies: local police department

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

Individual Enemy: Gilfred Gufferson, the local chief of police

Moderate Dangerous Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

Dark Secret: officer of the law locked up in a warehouse somewhere

Distant Dangerous Given by a Liability
You have a secret which, if it got out, would lead to immediate and significant consequences for you.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: -3 (Earned: 150 - Spent: 153)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Clint "Kaiser" Callahan has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Clint "Kaiser" Callahan has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Pathetic
-6 Illicit Supplier
Stockpile Type: stockpile of illegally-acquired Glock-18s
-12 Jaded
-9 Daredevil
-0 Seen Things
-3 Avoidance

Liabilities

+3 Deep Sleeper
+6 Finances: Poor
+3 Illiterate
+3 Ugly
+12 Weak Willed
+3 Nightmares
+6 Vengeful
+3 Dark Secret
Secret: officer of the law locked up in a warehouse somewhere
+12 Group of Enemies
Name of Group: local police department
+6 Individual Enemy
Name of Enemy: Gilfred Gufferson, the local chief of police
+9 Deformity
Description and system: massive, hairy, discoloured, unslightly wart on his nose
+3 Notoriety
Reason: Multiple accounts of assault, stealing bikes, public defacation and urination