Kaerym Yasura
Here we go.

A 4-Victory Novice Contractor played by Demonic in The Illumination

Kaerym Yasura is a Novice Aeromancer who will risk her life to Learn more about herself and her abilities so that she can use it to protect the people she cares for.

She is 18 years old, and often appears as a white young adult girl with flowy white hair and sky blue eyes who always seems to be wearing some kind of baggy light-colored hoodie, not what you'd expect someone who can control the air would look like.

Kaerym Yasura lives in The Illumination, a setting where videos of the supernatural go viral every day.

Her journal has 8 entries.

Attributes

Brawn

2

Charisma

2

Dexterity

4

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

2 Brawl

2 Crafts

3 Culture

0 Drive

0 Firearms

2 Influence

2 Investigation

0 Legerdemain

3 Medicine

0 Melee

4 Occult

0 Performance

0 Science

0 Stealth

0 Survival

1 Technology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Kaerym Yasura is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Kaerym Yasura has no Battle Scars)

Body 6

Penalty

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Sin
True Comradery
Murder

Traumas

(Kaerym Yasura has no Traumas)


Ether


Assets And Liabilities

Assets
+1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
Sharpened Sense: Sight
+1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
Sharpened Sense: Hearing
+1 Beautiful: Rolls affected by physical appearance are at -2 Difficulty, and social interactions should be role-played accordingly.
+5 Gifted: Start with one Gift.
Liabilities
-1 Shy: Difficulties for all rolls involving social interactions with strangers are increased by +2. If the character becomes the center of attention in a large group, difficulties are increased by +3. Be sure to keep up with Roleplaying this flaw; socializing often doesn't require a roll but a Shy character should still struggle.

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Playgroups.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

The Air Stands still briefly before a swirling tornado erupts from the ground up forming a massive push force outwards


Exert your Mind and spend an Action to activate. Roll Intellect + Occult at Difficulty 6.

Create a repulsion field which extends out 15 feet from you in every direction, and lasts for the next 3 Rounds. Any Animate targets within the field cannot move any closer towards you. If they were within 15 feet from you when you activated the effect, they are immediately pushed back to the edge of the repulsion field.

You must maintain Concentration during this Effect.

When you activate this effect, you may designate any number of specific individuals to exclude from the Effect. Anyone designated in this way is unaffected by the repulsion field, and can approach you as normal.

You must remain standing in the same location while this Effect is active. Moving to a new location will interrupt your Concentration and end the Effect.

You may only use this Effect once per day.

  • You can target yourself if you qualify as a valid target by the other requirements.

The wind picks up and begins to thrust forward in the direction she's pointing creating a powerful blast of wind almost carving into anything it hits


Spend an Action to activate. Select a target within 45 feet. Roll Intellect + Occult Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.

If the contested Outcome is positive, the target takes that much damage plus 1. Armor is fully effective against this damage.

This Gift's Cost is capped at 2 and cannot be increased further.

  • You can target yourself if you qualify as a valid target by the other requirements.

build up pressure around yourself before releasing a sudden burst of air to launch into the sky


Exert your Mind and spend an Action or Reaction to activate. Select a Location which is at most 50 feet away horizontally or 10 feet away vertically.

You jump to the chosen location. If the landing is precarious, the GM may call for a roll to land safely. You will never take fall damage from successfully landing a jump made with this Effect.

  • If you are Encumbered, the maximum range is cut in half. If Encumbrance has reduced your total movement to 0, you cannot activate this Effect.
  • Rolls to land safely will generally be Athletics, but GMs may call for a different roll at their discretion if it makes sense for the specific circumstances.
  • You must be on a surface of some kind in order to activate this effect; it cannot be activated while in mid-air.
  • You may only use this Effect once per round of combat, regardless of any enhancements you have taken.
  • You can target yourself if you qualify as a valid target by the other requirements.

Did that Bullet just Ricochet off of her?


You gain the following benefits at all times.

You have 5 Armor, which only reduces damage taken from Bullets. Any armor piercing effects from Bullets are ignored. Armor from multiple sources does not stack.

Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.

  • Armor recharging happens automatically and does not require an Action.

The Injured Area is covered in a thick cloudy fog that soothes the pain and heals the wound, no matter how bad


Exert your Mind (unless you win a coin flip) and spend an hour to activate. Select a Battle Scar on yourself to treat.

The treated Battle Scar will heal over the course of the next week.


Equipment

Max Encumbrance: 0 pounds.

Black Tights

Tactical Trauma Vest

Large Black Hoodie with a little white fighter jet on it

Dark grey backpack

  • First Aid Kit
  • Duct Tape
  • Gorilla Glue
  • Spiral Journal
  • A copy of the Quran holy book
  • Pencil Pouch
  • Wallet (ID, Cash, Card, ETC)
  • Keyring (Keys and Stuff)
  • iPhone X (Inside a waterproof Phone Case)
  • Airpods and case
  • Lighter (Bic)
  • Satellite GPS device
  • Crank Rechargeable flashlight
  • Pocket Knife
  • Empty Metal Container
  • Compass
  • NVG Goggles (Built In Protection Against Bright Lights)
  • Wire Cutters
  • A Watch
  • A burner phone
  • Box Of Disposable N95 Face Masks
  • Heavy Duty Climbing Rope
  • Water Bottle 0.6 L
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Trophies are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.



Contractor Timeline

4 Victories - 0 Failures
Remaining: 0 Exp. (Earned: 179 - Spent: 179)
An itemized record of every Contract, Gift, Improvement, and Experience changes

Biography

The sounds of Hounds barking chasing after a scent, A group of angry armed men yelling and shouting, all of them searching for someone, the last remaining member of a supposed family of "witches and wizards", who they were looking for was a lone mother with an infant in her arms, this is where the story begins.

Kaerym's mother had been on the run from a bloodthirsty cultist group for several days until she was finally cornered in a small dead end neighbor hood she'd found herself in, she knew there was no escape for her, but maybe her newborn daughter could still have a chance at life.

she started frantically knocking at every door step pleading for one of the residents to open the door before she was caught, the barking blood hounds were getting louder and louder until finally, Kaerym's soon to be parents opened the door, the mother handed them the infant and warned them that there will be people who will want her dead, with tears going down her face she gave them her name, said goodbye to her daughter.

Then the witch hunt had finally caught up to her, she closed her eyes and accepted her fate knowing that her daughter was safe.

Kaerym grew up relatively ordinarily in Oregon, the only difference is that she grew up with not-so-ordinary parents. Kaerym's parents were incredibly strict and incredibly anxious, she never learnt how to drive because they were to afraid for her safety, and she was never allowed to be in a relationship growing up because her parents were always afraid of what the guy might do, she was sheltered. Because of this Kaerym grew up into a shy-and-somewhat sheltered and softhearted girl, she was exceptionally pretty aswell.

As Kaerym neared into adulthood she realized she had this innate ability, occasionally she could fly off-up the ground for short distances and almost control the direction of the wind, further experimenting into her newfound abilities, sometimes during track-and-field she could even use it to win competitions or beat people in practice. Kaerym assumed it was some form of wind magic she'd awakened or some strange fantasy concept like that, as she was very into reading fantasy novels and webtoons on her spare time, but little did she know that she came from a family of mages and was taken in and adopted by her current parent's, this is why her parents are so afraid for her, they were handed a newborn infant by a weeping woman and then told that people would be after her. Kaerym's parents gave her a bunch of self-defense weapons to carry around, such as a stungun, a stunbaton, and a Taser, all of which she's never allowed to leave home without, due to their incredible anxiety and concern for her well being as she reached college-age.

Kaerym has aspirations to further and awaken her abilities and learn to do more with them so that she'll be able to help those in need and put those who would do harm to the good and innocent away, just like all those heroes in the novels she reads. she's a genuinely good-meaning girl with a soft heart, but she'll be faced with many hardships along that journey.

Journal

Latest 3 of 8 entries

The Ether

After coming back from that riveting trip to Barcelona, this time via teleportation, the usual happens, this confirms my theory, these abilities can only be improved by going into one of these contracts and coming out alive, this one was even crazier though.

Clouds, Skies, the flow of matter through the world, It's like the co-existance of endless creation in an infinite ether, I'm not fully able to describe this right, words fail to do so.

I can feel it, i can USE it, i can do some extra crazy stuff now, I cut myself by accident a day ago, i looked at the cut to find it obscured by what looked like fluffy clouds, the pain went away quickly and was overcome with a feeling of.. solace, respite.. it was ethereal, the clouds disappeared after a few minutes and the cut was completely gone, no scar no nothing, like i never got cut in the first place, later i figured out how to control where and when these clouds appear, it was like controlling the pitch and frequency of a radio but with your soul almost, challenging but if i focused enough i could do it consistantly.

Now if you think that's crazy wait till you hear about this,  a few hours ago i killed a spider i found in my room, but then i remembered all the shit i see in contracts and realised how innocent and harmless the spider was, so i felt bad, i thought about what i did to my cut and so i tried doing the same to the spider, It had 2 legs and an exploded Abdomen before i did my thing, after the clouds faded from it it was Fully healed walking around again, Could this work on people? can i undo the worst of injuries? could i regrow Limbs to those who lost them?

The visit to Barcelona

Despite the happy title of this entry, i assure you this story is nothing but an ever descending spiral of blood, death and stuff straight out of The Exorcist.

 

I've recently started learning how to drive, this is great and honestly despite the reputation it gets, I find it extremely relaxing compared to the other stuff that happens. I usually drive with the driver seat window open, I like a breath of fresh air and the feeling of the wind in your hair, but ofcourse the enjoyment couldn't have lasted because from the darkness of the road's sides a fucking BOOK came flying through the car's window whizzing right past my face, hitting the roof of the car then bouncing down into my lap, either who ever throw that had extremely good aim or was extremely lucky. Seeing my vision blinded for a second by a square object I SLAM the brakes, thankfully this was at 1 AM and no one else was out that night.

Can you guess what book this was?.. if you guessed that godforsaken black book then you are absolutely correct, and it was such a nice night too. I take this book back home, I know full well what it is and what will happen when i open it, I park the car down the driveway, close the door behind me and run upstairs, It's that time again, I open the book and there it is, the space where i leave my signature, I grab my pen and sign.. Here we go.

 

Is it all connected?

Returning from the last ordeal, this time without several gunshot wounds, i return to my daily life of partial worry and a veil of normalcy. 

I'd still been continuing to use my abilities and try to improve them and eventually, i did once more. i've been able to leap into the air from the start, but now i can do it at a moment's notice, the wind around me swirls and lifts me up into the sky, no more needing to charge it up and release, it went from feeling like being flung from a slingshot to being gracefully carried by the swirls of winds, much much easier than before.

In theory i should be able to utilize this in time and react to things coming my way, no more being a sentry turret when in a bad spot, while this is great i still lie awake at night and replay all the previous events, every close call, every death, every sacrifice.. gareth vendet. i have not forgotten his name, the least i can do to repay him is to let him live on within my memory, because once again without him, i wouldn't be here, alive, breathing and writing this, i'm always terrified by these contracts, they say being scared is good, it means you're not stupid, i sure hope so.

For what ever comes next i can do my best to be as prepared as i possibly can be, it seems that my abilties can only improve through the completion of these contracts, they seem interconnected somehow, this is the only way forward.