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Alexis Veir
I have to get back

A 10-Victory Seasoned Contractor played by coco in Maelstrom

This character is dead. RIP

What happened to Alexis Veir?

So.

In his last handful of Contracts, Alexis had been becoming more and more dangerous. Unstable, erratic, and biased against any monstrous contractors at an alarmingly quick pace. Kody was alerted to this by Bernard Tox after a Contract in which Alexis had attacked Reuben Sturgill, was warned, and warned again, and then nearly drowned by Bernard.

Alexis came home to the shop and an argument between him and Kody ensued about Alexis’s recklessness and hatred of monsters. Alexis asked to go and see Preston Vincent Astor III, who had promised a talk and the best medical attention money could buy. Kody and Alexis met Preston in Orange, Virginia. Preston and Alexis went back in forth in front of Kody about what types should be brought down, and generally monster racism. Kody was nervous but let it go, and Alexis was healed.

They return to the shop and Kody uses a warding power to listen in on a conversation that he agreed to let Alexis and Bernard have in private. Kody gathered that Alexis wanted to go after Reuben. He asked him about it when Alexis was obviously lying, and Alexis said “I don’t have to listen to you.” which sparked another argument, in which Alexis basically told Kody that he wasn’t his kid. Alexis’s desire for separation also partially stemmed from his desire for Kody to stop getting hurt over him. Kody sent Alexis home, but Alexis went to Reuben instead. Kody and Bernard followed.

Kody and Bernard find Alexis on a rooftop in Los Angeles. Reuben has already left, but that doesn’t stop Kody and Alexis from arguing one last time before Alexis began to power up. Electricity flew and Kody took 6 damage; he would have taken 11 and immediately died had Alexis not (unbeknownst to Kody) held back.
Bernard Tox climbed the fire escape after Kody and held Alexis with a Restrict power while Kody broke down and tried to get it over with quickly, pressing his bare, 1800° hand to Alexis’s throat for two rounds. He did not realize Bernard was holding Alexis. There was a crack, and Alexis Veir was dead.

Alexis Veir is a dead kid who will risk his life to help people.

He is 17 years old, and often appears as 5'6, shaggy blonde hair, blue eyes, bloody bandage on neck.

Alexis Veir lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

2

Perception

5

Abilities

5 Alertness

1 Animals

3 Athletics

4 Brawl

1 Crafts

1 Culture

0 Drive

1 Firearms

1 Influence

1 Investigation

1 Medicine

1 Melee

0 Occult

1 Performance

1 Science

2 Stealth

1 Survival

2 Technology

1 Thievery

4 Dodging

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
The Lash
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Erinyes Wrath: You have a permanent Severity 2 Injury where the Fury struck you. If healed by Powers, it reopens at the next dawn.
  • Body 7

    Stress

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Lifesaver
    Capture
    Near-Death Experience
    Anguish
    Atrocities

    Traumas

  • Traumatized Claustrophobia
  • Hate of Monsters
  • Panic attacks when being yelled at
  • Thinks he's immune to collisions
  • Claustrophobia

  • Charge

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    From Assets and Liabilities
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.

    Loose Ends

    Loading...

    Contractor Timeline

    10 Victories - 3 Failures
    Remaining Exp: 15 (Earned: 202 - Spent: 187)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Alexis Veir has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Alexis Veir has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Alexis Veir.

    Voided Deaths
    You should probably know about these. . .

    • April 11, 2021, 3:24 p.m. - the one he thought he could trust.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -3 Acute Sense
    Sharpened Sense: Vision
    -3 Ambidextrous
    -0 Seen Things
    -0 Imbued

    Liabilities

    +3 Deep Sleeper
    +3 Traumatized
    Trauma: Claustrophobia
    +6 Finances: Poor
    +9 Sensitive
    +9 Gullible
    +12 Weak Willed
    +9 Underage
    +6 Forgetful