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Frank Lambert
"Lets sing a shanty on the way"

A 4-Victory Novice Contractor played by jwesley123 in Maelstrom

Frank Lambert is a Sailor who will risk their life to become the ultimate aquaman and Become King Of The Seven Seas.

They are 50 years old, live in ocean, and often appears as Man with sun-bleached skin cracked from years under the sun wearing cheap clothes.

Frank Lambert lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

3

Dexterity

3

Intellect

2

Perception

3

Abilities

2 Alertness

2 Animals

3 Athletics

3 Brawl

1 Crafts

1 Culture

3 Drive

1 Firearms

1 Influence

2 Investigation

2 Medicine

2 Melee

3 Occult

4 Performance

2 Science

2 Stealth

2 Survival

2 Technology

2 Thievery

2 Fishing

2 Knot-Tieing

2 Ocean Unaturalology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Frank Lambert is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Kraken Tattoo Desert (Underground environmental adaption)
  • Kraken Tattoo Environmental Adaption (Snowstorm Environmental Adaption)
  • Kraken Tatoo - Armoured Skin (2 armour)
  • Augment (Underwater Augmentation) (You do not suffer harm from heat, cold, pressure, or lack of oxygen in a particular environment, provided that challenge)
  • Body 6

    Stress

    6 Mind

    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Murder
    Anguish
    Failure

    Traumas

  • Captains Drive Roll a self control roll to ride in a vehicle your not driving

  • Source

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Average Finances
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Illuminated: Debated
    Given by leonvanderblight
    There is some publicly-accessible evidence of your supernatural nature. Rumors of your capabilities circulate online, and some people believe them. You find it easier to get publicity, often to a fault. You may be stalked by internet sleuths, and your actions, contacts, and public appearances are highly scrutinized.

    Conditions

    From Assets and Liabilities
    Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.

    Loose Ends

    Loading...

    Contractor Timeline

    4 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 178 - Spent: 178)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Frank Lambert has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Frank Lambert has made 3 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Frank Lambert.

    Biography

    Frank Lambert worked his whole life on the fishing boats up north mostly crabs. He enjoyed his life the storms and watching the beatuty of the ocean. When he hit 50 though his captain told him he had to retire because he was selling the boat to a local fishing company.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -3 Contortionist
    -3 Nimble Fingers
    -3 Swimmer's Build
    -6 Pack Beast