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Nephlius
Old vampire

A Newbie Contractor played by Solaris in Maelstrom

Nephlius is a Philanthropist Vampire who will risk his life to To better himself and figure out his place and the universe.

He is 2,250 years old, and often appears as 6'5 20 year old lean atlethic build man with slick back hair a perfectly trimmed beard and violet eyes with arms covered and latin tattoos.

Nephlius lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

3

Dexterity

2

Intellect

2

Perception

2

Abilities

2 Alertness

1 Animals

2 Athletics

2 Brawl

1 Crafts

2 Culture

2 Drive

2 Firearms

2 Influence

2 Investigation

2 Medicine

2 Melee

2 Occult

2 Performance

1 Science

2 Stealth

2 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Nephlius is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Nephlius has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Failure
Near-Death Experience

Traumas

(Nephlius has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Rich
From Assets and Liabilities
You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.
Famous
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
Alias
From Assets and Liabilities
You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.
Polyglot: Latin, Spanish, Romanian
From Assets and Liabilities
You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Polyglot: French, Russian, German
From Assets and Liabilities
You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 1 (Earned: 150 - Spent: 149)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Nephlius has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Nephlius has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-9 Trained Reflexes
-15 Gifted
-18 Finances: Rich
-3 Beautiful
-6 Alias
-6 Famous
-3 Acute Sense
Sharpened Sense: Smell
-3 Acute Sense
Sharpened Sense: Hearing
-6 Tough
-3 Polyglot
Language: Latin, Spanish, Romanian
-3 Polyglot
Language: French, Russian, German
-0 Imbued

Liabilities

+6 Vengeful
+6 Anachronism
+9 Treacherous Curse
Curse: You where turned into a undead creature by a so called death god and now you have fangs pale dead skin Red buting eyes and a insatiable appetite for blood