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Kerri Wilson
The Cold Flame

A 2-Victory Newbie Contractor played by Frakcherd in Maelstrom

Kerri Wilson is a gothic pyromaniac who will risk her life to become the ultimate Witch and take revenge on the people who abused her in her youth.

She is 19 years old, lives in a mansion in southeast Texas, and often appears as a young, pale girl with dyed hair, wearing a black trenchcoat and long leather boots.

Kerri Wilson lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal, Kerri's Diary, has 4 entries.

Attributes

Brawn

2

Charisma

3

Dexterity

2

Intellect

4

Perception

3

Abilities

2 Alertness

2 Animals

2 Athletics

0 Brawl

0 Crafts

1 Culture

0 Drive

0 Firearms

2 Influence

0 Investigation

1 Medicine

2 Melee

5 Occult

2 Performance

0 Science

2 Stealth

3 Survival

1 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Kerri Wilson is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Kerri Wilson has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Injustice
Near-Death Experience

Traumas

(Kerri Wilson has no Traumas)


Mana


Circumstances

Rich
From Assets and Liabilities
You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

Conditions

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

Loose Ends

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Contractor Timeline

2 Victories - 0 Failures
Remaining Exp: 4 (Earned: 166 - Spent: 162)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Questionnaire

Latest 0 of 0 answers

Moves

Kerri Wilson has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Kerri Wilson.

Biography

Kerri Wilson, the sole daughter of an extortionately wealthy businessman, is by most accounts a relatively normal girl. Gifted in her education, somewhat popular, and attractive, she had no issues growing up. Or so it would seem. Her physical "gifts" proved to be a curse when she was taken advantage of in her youth, and while she outwardly recovered, only developing a more gothic style in public, she was left emotionally fragile, traumatised by her past. She spent a lot of time in her room, isolated, researching illuminated individuals and wishing for the chance to gain their powers, so she could take revenge on those who ruined her life.

She recently left home, and is living in an apartment by herself in Koreatown, LA. She does not reveal to anyone that she has vast sums of wealth at hand, preferring to lay low.

Assets And Liabilities

Assets

-18 Finances: Rich
-3 Beautiful
-6 Tough

Liabilities

+9 Sensitive