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Halfdan Black
Lightning-armed giant

A 8-Victory Novice Contractor played by WIZARDBATTLE in Maelstrom

Halfdan Black is a bruiser from another world who will risk his life to become the ultimate demigod and become a mafia boss.

He is 34 (44) years old, lives in a shitty appartment in NYC, and often appears as a giant, scarred man with a beard that reaches his chest and a shaved, tattooed head. He is wearing a bomber jacket, a red, collarless button-up, jeans, and what looks like a glove that goes past the sleeve. He bears himself like he's expecting somebody to jump him at any moment.

Halfdan Black lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal, The Big Book of Shit I've Fucked Up, has 15 entries.

Attributes

Brawn

6

Charisma

3

Dexterity

5

Intellect

3

Perception

1

Abilities

2 Alertness

0 Animals

3 Athletics

5 Brawl

0 Crafts

0 Culture

2 Drive

0 Firearms

3 Influence

0 Investigation

0 Medicine

3 Melee

0 Occult

1 Performance

0 Science

0 Stealth

2 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Halfdan Black is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Lost Right Ear: +1 difficulty to hearing
  • Lost left arm
  • Body 8

    Stress

    7 Mind

    Annoyed
    0
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Monsters
    Betrayal
    Anguish

    Traumas

  • Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

  • Shock

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Average Finances
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. All Trauma rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost for Gift activation. Only works if your Perception rating is 1.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Anosmia You have no sense of smell, and your sense of taste is extremely limited. All Perception rolls which depend on smell fail automatically, and any Perception rolls which involve smell in some way (such as tasting things) are at +2 Difficulty.

    Loose Ends

    Powers

    When I hold a weapon in my hand, I forget about any pain that might be affecting me. It all just goes away and I can focus on what's important.

    A network of nodes along synapse paths pain travels along halt the sensation of pain. In effect, Halfdan's pain is caught in the act and strangled out of existence.


    You gain the following benefits at all times.

    Your Body Penalty is reduced to 0. Does not reduce Mind Penalty.

    My entire left arm is made out of lightning that look like they were frozen in time, though it remains fully articulate. It glows bright, a pale blue, through thin materials and I need to wear a heavy coat to avoid it being seen.

    Implanted into the base of the shoulder is a miniature storm generator wired directly into Halfdan's nervous system. It seems that it has the potential to take shapes other than an arm, but it comes standard as an arm which suits Halfdan just fine.


    You gain the following benefits at all times.

    You gain an additional limb that functions as a standard human arm and hand.

    Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.

    Your extra appendage can stretch to reach an additional 30 feet.

    Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.

    Your Extra Appendage counts as an object and can be hacked or targeted by any Powers that affect objects or machines. Injuries to your Extra Appendage cannot be healed by Powers that affect living things but may be repaired during Downtime.

    Possession of this Power grants the following Battle Scar: Lost left arm.

    • You may stretch or retract your limbs once per Round on your Initiative.

    Covering my body are scars that look like I got struck by lightning. Which I suppose I have on occasion. When performing feats of strength, they glow and crackle with the pale, blue light of electricity.

    An intricate mesh of titanium wrapping and interlacing with Halfdan's skeletal system increase the breaking point of his bones beyond normal human limits. This also makes him very hard to kill, as the mesh softens all blows.


    You gain the following benefits as long as you have your lightning shaped scars arcing across your body.

    Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).

    If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.

    You also gain the following effects:

    • Tough: You gain Armor equal to half your Brawn rating. This Armor cannot be penetrated or shredded, and it protects against falling Damage.

    • Armor from multiple sources does not stack. Instead, the highest is used.
    • If your lightning shaped scars arcing across your body is damaged, destroyed, or lost, you lose all benefits from this Effect for the next two months, or until you can recover any relevant missing items (which may involve a side-game and requires a GM to approve whatever process is used).
    • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

    Pieces of metal run around the crown of my head from my temples back. Some pf them have cable ports and some switches, though I have no idea what the switches do.


    You gain the following benefits at all times.

    You are permanently and visibly transformed: ________. You are considered to be a Sapient, Living Computer when targeted. Your Intellect is increased by 1.

    Your body is adapted to hacking. You receive +3 dice on non-attack rolls related to hacking.

    Your body provides you with the functionality of a cellular enabled laptop. If used to attack, these "tools" use the same stats as a small knife.

    Possession of this Power grants the following Battle Scar: Missing right ear; +1 hearing difficulty.

    • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

    I have a voice in my head that tries to keep me mentally healthy. I recognize the irony in talking to a voice in my head for therapy but what the hell else am I supposed to do? Ignore it? It's very helpful!


    Exert your Mind to activate. You may only target yourself. Over the course of one day, your patient must communicate with you and reveal at least one of their Traumas to you, including the details of those Traumas and the circumstances of how they were acquired. After the full treatment time has elapsed, roll Charisma + Technology at Difficulty 6.

    Your target may Resist. If your treatment is successful, you may remove one of the patient's revealed Traumas without incurring any Experience cost.

    • The treatment time may be broken up into multiple sessions if necessary.
    • You can target yourself if you qualify as a valid target by the other requirements.
    • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

    The edges of my wounds crackle with little static bolts and they look like they stop too much blood flow. Over a few days, the static seems like it's knitting the wounds closed altogether.


    You gain the following benefits at all times.

    Any Injury you receive from a source other than water heals quickly, reducing its Severity by one level every day. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.

    You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 1. Does not affect Injuries suffered as an activation cost for Effects.

    Injuries you receive from water are increased in Severity by 1.

    • The increase in Injury Severity stacks with any similar effects, such as the Vulnerable drawback on Inhuman Physiology.

    Electricity crackles through my limbs, driving them faster and harder into my foes and increasing the density of my skin allowing me to deflect attacks as if with a weapon.

    A series of nodes can be found in the largest of Halfdan's muscle groups, with special attention to the limbs and either side of the abdomen. Halfdan triggers them seemingly unconsciously whenever he engages those muscles with the intent to attack. They connect and overcharge said muscles such that that have more power available in every attack. They seem to also detect incoming attacks from materials that would normally cause harm if deflected or attacked, directing the extra power to increase the density and tightness of necessary areas of skin.


    You gain the following benefits as long as you are engaged in unarmed combat.

    +2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.

    You also gain the following effects:

    • Armored Fist: You cannot take Damage from attacking a dangerous material (such as steel armor, a spiked carapace, or an acidic blob). You may Defend against melee, projectile, or firearm attacks from any range and Clash with those in range of your attacks.

    • Unlike the Ability Brawl, this Effect does not affect small weapons such as knives.

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
      • Thick coat, collarless button-up, slacks and suspenders, good boots
      • A long-ass, thick glove that straps around the chest to cover up the arm
    • Revolver
    • Flashlight
    • Match box
    • Cigars
    • Balaclava
    • Inspector Gadget's Hat

    Leather Bag

    • Winter clothes
    • Food and water
    • Bedroll
    • Firestarter
    • Fishing kit
    • 100ft rope

    Stolen Car

    • $300,000 in assorted drugs
    (Click to toggle Weapons reference)

    Trophies

    From Project *******
    Dr. Wondertainment's Wrestlemania All-Access Pass
    Given by WIZARDBATTLE
    A key Once per downtime, can use this key to go to the wrestling ring from An Apple a Day. You are always returned to the location you left from. You are booted from the ring after 24 hours if you do not leave on your own.

    Contractor Timeline

    8 Victories - 1 Failure
    Remaining Exp: 6 (Earned: 209 - Spent: 203)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Halfdan Black has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Halfdan Black.

    Biography

    Inspirations: - Halfdan the Black - Jacob from Assassin's Creed Syndicate - Originally Thor, though I have been moving away from that a bit

    Story so far * Rough childhood, joined a gang as an enforcer young cause he was always big, become a brawler in his teens * Worked doing fights and beating the shit out of people into his thirties, then went on jobs for a secret government organization * Moved to Project * after he lost his arm. Lived in an abandoned Cairo airport for two months * Moved in with a member of the Maxwellist Church after a game in West Virginia * Currently living in New York City

    Assets And Liabilities

    Assets

    -6 Born Runner
    -0 Finances: Average
    -3 Lanky
    -3 Oblivious
    -9 Daredevil

    Liabilities

    +3 Anosmia
    +6 Vengeful