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Hawthorne Davis (UA-553)
I’m sorry it had to come to this

A 10-Victory Seasoned Contractor played by Rainbowdragon1357 in Project *******

Hawthorne Davis (UA-553) is a Extra-terrestrial super intelligent plant life inhabiting the dead body of a little girl who will risk their life to Take over the world.

They are 10 years old, and often appears as Little girl with frizzy blond hair and a solemn emotionless expression.

Hawthorne Davis (UA-553) lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance. Their journal has 1 entry.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

6

Perception

3

Abilities

3 Alertness

0 Animals

0 Athletics

0 Brawl

1 Crafts

2 Culture

0 Drive

2 Firearms

3 Influence

3 Investigation

0 Medicine

2 Melee

0 Occult

0 Performance

4 Science

3 Stealth

2 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Hawthorne Davis (UA-553) is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Hawthorne Davis (UA-553) has no Battle Scars)

Body 6

Penalty

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Failure
Near-Death Experience

Traumas

  • Wall spears - They could be anywhere!

  • Source

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Polyglot: Sign language, Spanish, russian
    From Assets and Liabilities
    You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Project *******
    Degrading body Hawthornes body is slowly degrading Within 5 games (months) Hawthorne will have to procure an obese middle aged man and possess that body
    Personal enemy Owl, Spider, and Rat
    From Assets and Liabilities
    Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.

    Loose Ends

    Powers

    Hawthorne's body is simply a corpse being posses by the alien plant inside her, the cold does not affect her but she is treated as a plant not a human


    You gain the following benefits at all times.

    You are permanently and visibly transformed: _into a childs corpse_. You are considered to be a Sapient, Living being when targeted..

    You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

    The seed is extremely adaptive and quick learning, it very quickly understand how things work.


    You gain the following benefits at all times.

    Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).

    Hawthorne ejects a stream of blue fungus into the air at their target., which moves into their airways and into their brain

    The fungus attacks the brains cognitive ability suppressing the brains ability to function putting them into a distressed stain and constant mental strain. Because of this strain the victims to the power generally are emotionally unstable and lash out when distressed


    Exert your Mind and spend an Action to activate. Select a Sapient target within 20 feet. Roll intellect science at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.

    If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain uncontrollable anger - every time you become upset or angry make a self control roll to not lash out as a Trauma. This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.

    • You can target yourself if you qualify as a valid target by the other requirements.

    A green fungus is propelled into the targets face taking control and causing the creature to do Hawthorne's bidding.


    Exert your Mind and spend an Action to activate. Select a Creature within 20 feet.

    For the next day, you may issue specific commands to your target which they will be compelled to follow.

    Your commands must be relatively simple and within the target’s intellectual grasp. You can make them endanger themselves or otherwise go against their self-preservation instincts. The effects of the command will fade after a day has passed.

    • Your commands must be directly communicated to your target in some way, though this does not require a shared language.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Hawthorne Sticks their palm out toward the plant life in the area as sinewy organic string propel onto it. This connects Hawthorne to the ground's nervous systems and networks of plants and fungi. She analyzes how the plants have reacted and what particular effects they have gone through to ascertain information on the environment.


    Exert your Mind and spend a minute to activate. Investigate an area with a radius of up to 100 feet This Effect cannot be used unless The area being investigated must contain plant life. At the end of your investigation, roll Intellect + Science at Difficulty 6.

    You learn the following information about the area:

    • You learn where exactly creatures and people live within the area, and what sorts of creatures they are.
    • You learn about any traps or ambushes in the area. Using this power does not trigger said traps or ambushes.
    The quality and specificity of information gained depends on your Outcome.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Colorless odorless spores are release quickly in the direction of the target and they travel through the targets body transefering Hawthorne consciousness into their body.

    The fungus takeover and Hawthorne now has control over the individuals body. Hawthorne can maintain this control only for a short amount of time but can choose to sever the connection completely with her old body by dying and takeover the new one


    Exert your Mind and spend an Action to activate. Select a Living or Sapient target within 20 feet. Roll Intellect + Science at Difficulty 6. The target may resist by rolling Mind at Difficulty 6.

    If you succeed, you possess your target for a number of minutes equal to the Contested Outcome. The target has no control over their body or actions, though they retain consciousness and will remember anything that occurs during the possession.

    Your original body will be left behind, unconscious, in its same location. You may perceive through your original body's senses, but will be at a -2 dice penalty to all Actions while doing so. If your original body is touched, you get a Perception + Alertness check to notice. You may spend an Action to end the possession early.

    Stats: During the possession, you use the host body’s Body rating, but your own Mind. Any rolls you make use the host body’s Brawn, Dexterity, and Perception but your own Charisma, Intellect, and Abilities. You gain the effects of any physical Assets and Liabilities they have. You cannot read the target’s mind, know their secrets, or access any hidden knowledge or information they possess.

    Gifts: You have access to and can use any of your own Powers which are not intrinsic to your biology or physical body. You cannot access any Powers or other supernatural effects which the target has, unless they are intrinsic to the target’s biology or physical body.

    Death: If the host body is killed or destroyed while you are still possessing it, you will die along with it. If the possession ends and your original body was killed, you may make a contested Mind roll against the host. The loser becomes a helpless observer as long as you both inhabit their body.

    Eviction: If you attempt to force your host to take actions which would violate one of their Limits or their instinct for self-preservation, they must make a Trauma roll. If they succeed, the possession ends and you are evicted from their body. If they fail, they will gain a new Trauma, but can still choose to Exert their Mind and evict you back into your original body.

    This Effect is not obvious, and the only sign you are using an Effect is Hawthornes body tensed momentarily. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.

    • If you are a helpless observer, you cannot activate any Effects, including this one, with one exception: If a co-inhabited body is possessed, a helpless observer may cast Possession on the new inhabitant's original body.
    • Access to equipment-based Gifts such as Signature Items depends entirely on whether you are holding the relevant object, and is not impacted by whether or not you are possessing a target.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Flowery dress
    • Pink Crocs
    • Foundation light bullet proof armor

    Tool belt

    • Combat knife
    • Flashlight
    • Radio (Walkie talkie)

    black backpack

    • loaf of bread
    • two twelve slice packets of ham
    • tub of Mayo
    • lighter
    • Silenced Glock
    • 4 grenades
    • Small Semtex bomb with trigger
    • Two extra Magazine

    Strapped to backpack

    • Bird cage (hawk inside) black blanket it clipped over it
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Contractor Timeline

    10 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 193 - Spent: 193)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Hawthorne Davis (UA-553) has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Project ******* can post Moves for Hawthorne Davis (UA-553).

    Assets And Liabilities

    Assets

    -3 Polyglot
    Language: Sign language, Spanish, russian
    -3 Pathetic
    -6 Tough
    -6 Clear Conscience
    -6 Focused
    -9 Sleepless
    -12 Jack of All Trades

    Liabilities

    +6 Short
    +9 Underage
    +9 Outsider