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Jason Valent
I hate California.

A 13-Victory Seasoned Contractor played by loroman1211 in Maelstrom

Jason Valent is a Mechanic who will risk their life to become the ultimate Crafter and figure out what happened to his child.

They are 43 years old, live in A nice apartment in downtown Los Angelous, and often appears as Dodger fan.

Jason Valent lives in Maelstrom, a setting where videos of the supernatural go viral every day. Their journal, A man and his bird, has 25 entries.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

3

Perception

4

Abilities

2 Alertness

1 Animals

3 Athletics

0 Brawl

6 Crafts

1 Culture

1 Drive

4 Firearms

2 Influence

3 Investigation

1 Medicine

0 Melee

3 Occult

0 Performance

2 Science

1 Stealth

2 Survival

3 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jason Valent is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Underwater adaptation including breathing, changing your buoyancy to go up and down, and unaffected by water pressure (See above)
  • I like to move it move it (+10 to movement)
  • Cold weather adaptation (Conor ink tatoo)
  • Body 7

    Penalty

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Atrocities
    Anguish

    Traumas

  • Phobia of Beetles When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Source

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Comfortable
    Given by GreenAppll
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract. (Earned from running a mechanic shop.)
    Offr Red member
    Given by ShadyTradesman
    You are a proud Offr Red member. Lucky you! Sales associate: Mandy

    Conditions

    From Maelstrom
    Bird Kikiyaon or in English Soul Cannibal + Maws and Clawz + implanted tool (Cutting torch) +3 armour + Zippy +15 feet to free movement “
    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering the manner in which you learn. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" your Traumas with counseling on a Downtime.
    Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).

    Loose Ends

    Powers

    Jason is able to easily jump from one place to another with little to no difficulty. His legs change from his experience with the alien plant. His legs change to a green and red color looking almost like vines.


    Spend an Action or Reaction to activate. Select a Location which is at most 75 feet away horizontally or 15 feet away vertically. If you are using this Effect as a Reaction, you must travel at least 50 feet.

    You jump to the chosen location. If the landing is precarious, the GM may call for a roll to land safely. You will never take fall damage from successfully landing a jump made with this Effect.

    • If you are Encumbered, the maximum range is cut in half. If Encumbrance has reduced your total movement to 0, you cannot activate this Effect.
    • vertical jump height measures to the bottom of your feet, so your total vertical reach is at least a body length greater.
    • Rolls to land safely will generally be Athletics, but GMs may call for a different roll at their discretion if it makes sense for the specific circumstances.
    • You must be on a surface of some kind in order to activate this Effect; it cannot be activated while in mid-air.
    • You may only use this Effect once per Round of combat, regardless of any Enhancements you have taken.
    • You can target yourself if you qualify as a valid target by the other requirements.
    • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

    Jason gets ready and sees what lies beyond. He holds on tight to his multi tool and gets a a picture of what is around him.


    Exert your Mind and spend a minute to activate. Investigate an area with a radius of up to 1 mile You must actively and obviously use Multitool to activate this Effect. At the end of your investigation, roll Dexterity + Crafts at Difficulty 6.

    You learn the following information about the area:

    • You learn where exactly creatures and people live within the area, and what sorts of creatures they are.
    • You can locate the source of any supernatural energy or the presence of any supernatural effects on the area, though you will not necessarily get any specific information about their function.
    The quality and specificity of information gained depends on your Outcome.

    You may only use this Effect once per day.

    • You can target yourself if you qualify as a valid target by the other requirements.

    The plant and the alien inside of me has given me life beyond the sense of pain. I now feel less as we come together.


    You gain the following benefits at all times.

    Your Body and Mind Penalties are reduced to 0.

    Any dice penalty from being stunned, diseased, cold, hot, dizzy, sick, distracted, or similar circumstances is reduced to zero. Does not affect penalties from Effects you activated.

    Inside his stomach rests an alien that hold his items.


    Spend a Quick Action to activate.

    You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.

    You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 7 things at a time.

    You may choose to equip any equipment you withdraw at no additional cost.

    Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Pulling an item out of his stomach.

    • "Equip" refers to drawing a gun, putting on a piece of armor, etc.
    • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
    • Containers which hold multiple things may count as a single item so long as the things within are generally packaged together. For instance, you may stash a clip full of bullets, a medical kit full of medical supplies, or a box of crackers, but you cannot stash a backpack full of miscellaneous equipment.
    • You may only attempt to store Objects which are free-standing and disconnected from other things. The use of this Effect will not allow you to sever any connections holding an Object in place.
    • The Maximum Object Size parameter is intended to roughly capture the weight / size restriction of items and isn’t intended to restrict shape. GM discretion is advised. A human being is level 4 in the Maximum Object Size parameter.

    My training for years has given me the ability to fix what is needed. I focus my skill and full concentration. I drink some ice cold beer and get to work.


    Spend 1 Action to activate. Select a Object within arm's reach that is no larger than an SUV. You may target Alien technology, so long as you have an understanding of its intended function. When repairing Alien targets, you must Exert your Mind. You must use up Beer in order to activate this Effect. More than half the target object must be present in order to begin repairs. Roll Dexterity + Crafts at Difficulty 6.

    If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target.

    This Effect ends if you are stunned, fall asleep, go unconscious, are incapacitated, die, or if your total Penalty ever exceeds 5.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Jason is a mechanic and knows how to get shit done. He works on this object for a bit and is able to make it better.


    Exert your Mind and spend 1 Action to activate. Select a non-Alien Device within arm's reach. You must actively and obviously use Multitool to activate this Effect. Can be used on Armor.

    For the next day, your target receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed. Upgraded Armor cannot be shredded. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up.

    You may choose a second valid Device target while activating this Effect and splice both targets into a single new Device. The newly created item has the same size as the larger of the two initial targets, and can be used to perform the same actions as either of the original items. It receives 3 to those actions for the next day.

    • "Destroyed" in this context means "prevented from functioning for its primary purpose", so for instance, an upgraded land mine would still explode as normal if triggered, even though it cannot be "destroyed" and a car's windows may still be broken.
    • When Splicing, you must be in possession of both devices. The resulting object behaves exactly as if both devices occupy the same space and do not gain any new functionality at all.
    • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
    • You can target yourself if you qualify as a valid target by the other requirements.
    • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

    Jason has had many near misses in life and he needs to keep going if he wants to do what he needs to get a little bet better. When he dies his ashes will spread and the world becomes dark.


    You gain the following benefits at all times.

    If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state, though you appear dead to any means of detecting life. This state lasts for the next hour, at which point you fully return to life.

    If, while you are unconscious, your wound level rises above your rating in Body + Dex, or if you take an Injury with Severity greater than your rating in Dex, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.

    Possession of this Power grants the following Trauma at all times: Fear of Beetles.

    Legendary Artifacts

    Red line

    Created and held by Jason Valent.
    Dark red multi-tool.

    Frank is a mechanic and has learned how to take items apart and make sure they stop working. He pulls out his beer and get to work.


    Exert your Mind and spend an Action to activate. Select a Object or Construct Object within 20 feet no larger than an SUV (4,000 liters). Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you Severity-4 Injury. You must use up Beer in order to activate this Effect. Roll Dexterity + Crafts Difficulty 6. Sapient targets may resist by rolling Mind at Difficulty 8.

    If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.

    • The penalty from an object being damaged will stack with itself if a target is hit multiple times, but the object is destroyed when it reaches a total penalty of -4.
    • You can target yourself if you qualify as a valid target by the other requirements.

    People scanner

    Created and held by Jason Valent.

    People scanner 0.5

    Created and held by Jason Valent.

    Jason has always been a tinker. He created a small earwig much like a hearing aide that when activated it can give more information when the items scans another person. The the first series in his prototype. The device does have a side effect of slowing the user down because of the metals and overwhelming amount of knowledge.

    Green light will appear in front of the person and they will see that they are being scanned.


    Exert your Mind and spend an Action to activate. Select a Sapient target or a Creature within 20 feet. At the end of your investigation, roll Intellect + Technology at Difficulty 6.

    You learn all the following information about your target:

    • You learn a hidden desire of the target. Roll Outcome determines the relevancy / secret-ness of the desire.
    • You determine any major weaknesses that the target might have.

    The quality and specificity of information gained depends on your Outcome.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    • Weakness Must be things that are systemed around. For example, silver for a werewolf. Not general like "she's bad at fighting".
    • You can target yourself if you qualify as a valid target by the other requirements.

    Crafted Artifacts

    The Dodger Mobile

    Created by Kurigo "Oz" Osikawa, given to Jason Valent.
    A 2022 Ford F-150

    TORI 2.0 is a remanufactured car depending on the desire of the client.

    TORI 2.0 stands for Tactical Off-Road Interceptor version 2


    This Artifact can be used as a A car. It is roughly the same size as a A car and just as difficult to conceal.

    This A car has Bulletproof Windows, Kevlar re-enforced body, run flat off-road tires, biometric security. Any roll to pilot this vehicle receives +2 dice.

    You also gain the following effects:

    • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.

    Jason Valent Taotie Resteraunt knife

    Created by Bu Fang, given to Jason Valent.
    A knife with the image of a Taotie inscribed onto the blade.

    A knife that's been attuned to Bu Fang restaurants spatial coordinates. Crafted with meteorite shards giving them affinity with the element of space. Allowing one to cut through space and go to where it is attuned to.
    (Each knife are shackled to a restaurant. Which one is clarified in name.)


    Exert your Mind and spend 2 rounds to activate. If you are at Bu Fang Restaurants, you may choose a target Location within your line of sight; otherwise, your target may only be Bu Fang Restaurants.

    You are transported directly to the chosen Location. You must wait an hour before activating this effect again.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Consumables

    1

    A pill made up of ostrich eggs and penicillin as a fungus. It takes a bit to melt away into the body before you will feel its cleansing effect, though it does exhaust the body due to enhancing the speed of your immune system


    Use up this Pill with a Caduceus and spend 1 minute to activate. Select a Living target within arm's reach. Roll 7 dice Difficulty 6, penalty does not apply.

    You may cure any any diseases or poisons afflicting your target even if you have not diagnosed or fully understood it. You may cure diseases or poisons even if they are not treatable through modern medicine. During treatment, the malady you are treating does not progress or cause additional damage or other effects.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    • This consumable is destroyed when used and cannot be used again.
    • Without some sort of diagnostic Effect, “fully diagnosing” a disease or poison will always require a roll of some sort, frequently Intellect + Medicine, but the specific roll and difficulty is at GM’s discretion.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Jeans
    • T-shirt
    • Wallet
    • Keys
    • Smartphone *pistol *Flashlight
    • Flack jacket and helmet, +3 armor
    • A pocket knife, hammer, wrench, Phillips and flat head screw driver. Budweiser (6), Translation guide Norwegian, Russian *multitool *Booster Boots.

    Purple Jansport backpack

    • Rain jacket
    • Metal water bottle
    • Toiletries kit *climbing gear with helmet, 100 feet of rope
    • animal treats for large animals *4 ear wigs, 6 road flairs, gas mask

    In stash pistol, people scanner, multitool (Red Line), rain coat with pants rolled up,multitool, 1 beer, spider 1.1

    Car Extra wheel, First aid kit, Flares, tool kit, extra clothes, Tire iron, extra gas

    (Click to toggle Weapons reference)

    Trophies

    From Maelstrom
    Swarmore, the augmented swarm
    Given by ShadyTradesman
    An augmented swarm of ants created by Connor Inkz and auctioned on Offr.com Armor: 3. Damage: +3. Implanted tools: digging tools. Implanted tools: bluetooth night vision camera. Trained to follow Jason's orders and to get into an armor, scouting, or digging formation. Has its own action in combat that occurs immediately after Jason's.

    Artifact Crafting Gifts

    The booster boots are able to create thrust for a limited amount of time. The boots are blue and white and use thruster to stay in the air. In the background you can hear a Dodger's game.


    Exert your Mind and spend an Action to activate.

    You may levitate off the ground at three times your normal walking speed. The effect lasts for the next minute, and while it is active, you cannot choose to end the effect early, or come closer than 15 feet to the ground.

    • If something pushes or forces you down towards the ground, your buoyancy will automatically push you back upwards to a height of at least 5 feet off the ground.
    • Any penalties to dice or movement, including from Encumbrance, are applied as normal. If your movement is reduced to 0 due to encumbrance, you will begin to sink down to the ground.
    • You may activate this Effect while in midair, allowing you to slow and survive any free fall.

    Jason always had an interest in technology and making it better. Now he makes small spiders that can attach to technology and do his bidding. The technology is draining and takes to to complete. The small spiders will attach to the piece of technology and integrate into the tech by moving it or forming together to plug into it.

    What makes the spiders creepy is that it is a small swarm of spider bots they have dark red eyes and brown and black fur.

    (NSFW) https://www.latestly.com/socially/social-viral/spiders-swarm-australian-homes-to-escape-nsw-floods-viral-videos-will-give-you-nightmare-2387658.html (NSFW)

    The spiders are small and integrate into the technology. Jason keeps the spiders in a small black box that he uses to operate.


    Exert your Mind and spend 1 minute to activate. Select a Device within 20 feet. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6. The hacking roll and their defensive roll are both Difficulty 6.

    If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.

    When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.

    Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Creepy spider.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Contractor Timeline

    13 Victories - 2 Failures
    Remaining Exp: 11 (Earned: 267 - Spent: 256)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Jason Valent has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Jason Valent.

    Assets And Liabilities

    Assets

    -0 Imbued
    -0 Seen Things
    -15 Gifted