Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Eiji

A Newbie Contractor played by m1dnxght_ in Project *******

Eiji is a yakuza who will risk his life to take down the japanese government for own gains.

He is 22 years old, and often appears as pale medium-long dyed blond hair with black roots and brown tips, dresses undercover.

Eiji lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance.

Attributes

Brawn

2

Charisma

1

Dexterity

5

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

0 Athletics

1 Brawl

0 Crafts

2 Culture

1 Drive

1 Firearms

3 Influence

2 Investigation

0 Medicine

4 Melee

1 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

5 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Eiji is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Eiji has no Battle Scars)

Body 6

Stress

4 Mind

Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Near-Death Experience
Anguish
Capture

Traumas

  • Traumatized On Streets as a Kid


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Additional Citizenship: Canada, Russia
    From Assets and Liabilities
    You maintain full legal status in a specific country or nation. You have official citizenship in the chosen country, in addition to your home country, and are entitled to any benefits that citizenship there entails.
    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Nightmares: Drowning Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

    Loading...

    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: -3 (Earned: 150 - Spent: 153)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Eiji has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Eiji has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -15 Iron Will
    -6 Clear Conscience
    -3 Beautiful
    -3 Contortionist
    -3 Additional Citizenship
    Country: Canada, Russia
    -3 Cipher
    -3 Ambidextrous

    Liabilities

    +3 Deep Sleeper
    +3 Traumatized
    Trauma: On Streets as a Kid
    +6 Finances: Poor
    +9 Sensitive
    +3 Nightmares
    Subject: Drowning
    +6 Vengeful
    +9 Treacherous Curse
    Curse: Every Family Member is Apart of the 27 Club