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Nimh
Hold my whiskey, I'll show you what a blowtorch and ductape can do

A Newbie Contractor played by blackrouge963 in Maelstrom

Nimh is a Mad inventor who will risk their life to Remake the world.

They are 26 years old, and often appears as Fiery haired lunatic.

Nimh lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

4

Charisma

1

Dexterity

4

Intellect

4

Perception

1

Abilities

0 Alertness

2 Animals

0 Athletics

1 Brawl

5 Crafts

0 Culture

1 Drive

3 Firearms

0 Influence

0 Investigation

2 Medicine

1 Melee

0 Occult

0 Performance

1 Science

2 Stealth

1 Survival

4 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Nimh is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Nimh has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Can't sit still
Alcoholic
Schizophrenic

Traumas

(Nimh has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Nimh has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Nimh has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Frequent moonshiner, Nimh is a true genius and artisan of nearly every trade, that is if it wasn't for his addiction to alcohol, after some time and practice he's mastered the art of moonshing, and the master of drinking it

Assets And Liabilities

Assets

-6 Tough
-3 Ambidextrous

Liabilities

+3 Deep Sleeper
+3 Defective Sense
Affected Sense: Hearing
+3 Speech Impediment
+6 Forgetful