Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Azazel Adair

A Newbie Contractor played by Incorrect in Maelstrom

Azazel Adair is a Physicist Grad student who will risk his life to disprove gods existence by solving the universe with a single equation.

He is 27 years old, and often appears as lanky, brown haired, disheveled, sleepless and broke graduate student who can't find his notes.

Azazel Adair lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

1

Charisma

2

Dexterity

2

Intellect

5

Perception

4

Abilities

4 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

1 Influence

3 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

5 Science

0 Stealth

0 Survival

4 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Azazel Adair is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Azazel Adair has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Failure
Near-Death Experience

Traumas

(Azazel Adair has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Nightmares Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
From Maelstrom
Curse of the Imposter Angel | Stage 1 The Imposter Angel has approached Azazel and inflicted him with a curse that manifests as a constant bruise around his neck that does not heal. Before casting any power, Azazel must utter a brief prayer to God. Only then will the power properly activate. At this time, it provides no drawback to the powers in question and is just flavor text.

Loose Ends

Individual Enemy: The Imposter Angel | Stage 1

Moderate Dangerous Given by Riley
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

Loading...

Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Azazel Adair has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Azazel Adair has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Beautiful
-12 Jaded

Liabilities

+6 Finances: Poor
+3 Nightmares
+6 Paranoia