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Saburou Yuki

A Newbie Contractor played by Battlerwinner in Maelstrom

This character is dead. RIP

Saburou Yuki is a new-age ninja who will risk his life to honor his family tradition and disprove the pop-culture notions of ninjutsu.

He is 19 years old, and often appears as a short and exhausted Japanese kid with a large sports bag.

Saburou Yuki lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

2

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

2 Brawl

1 Crafts

1 Culture

0 Drive

0 Firearms

2 Influence

2 Investigation

2 Medicine

0 Melee

0 Occult

0 Performance

2 Science

3 Stealth

2 Survival

0 Technology

3 Thievery

3 Ninjutsu

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

11
Bus
1
Surgery
1
Palm Cut
4
Car crash
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Saburou Yuki has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Sin
Betrayal

Traumas

(Saburou Yuki has no Traumas)


Source


Circumstances

Average Finances
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Polyglot: English, Japanese,
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Stockpile: Shinobi Equipment
From Assets and Liabilities
You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.

Conditions

From Assets and Liabilities
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering the manner in which you learn. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" your Traumas with counseling on a Downtime.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.

Loose Ends

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Saburou Yuki has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Saburou Yuki has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Saburou Yuki.

Biography

While the active practice and execution of the Art of Ninjutsu died down in the 1800s, Yuki was born into a family of shinobi that still actively taught and passed down their techniques in the Iga region. His father pushed him into training at a young age in the interest of honoring tradition and he grew to be an adequate executor of his family arts. His training however was cut short due to the approaching death of his father, which caused the patriarch to skip ahead to one of the final parts of his training.

Yuki made his own kunai with the help of his father, after which his father infused his soul into the blade and departed the mortal coil for good; leaving Yuki's training unfinished and in need of more help. Yuki now found himself in need of a new tutor to help serve his goal: To popularise the Art of Ninjutsu once again and stop their disgraceful portrayal in Pop Culture

The Ninjutsu Code:

  1. Serve to uphold Justice.
  2. Be kind and honorable to everyone you meet.
  3. Be honest to your allies, do not lie.
  4. Do your best to make sure the mission gets completed, do not retreat unless your life depends on it.
  5. Be principled, if someone makes you a promise and fails to uphold it, punish them.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Cat-Eyes
-6 Illicit Supplier
Stockpile Type: Shinobi Equipment
-3 Contortionist
-3 Nimble Fingers
-3 Polyglot
Language: English, Japanese,
-0 Imbued

Liabilities

+6 Vengeful
+6 Paranoia