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Conner Johnson
“I hate this life.”

A Newbie Contractor played by jwesley123 in Maelstrom

Conner Johnson is a Cynical Humanitarian who will risk their life to Survive one more month and find a way out of the deal his parents forced on him.

They are 21 years old, and often appears as A young man with blonde hair wearing a fedora smoking a cig.

Conner Johnson lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

1

Charisma

3

Dexterity

4

Intellect

4

Perception

4

Abilities

3 Alertness

0 Animals

2 Athletics

2 Brawl

2 Crafts

2 Culture

1 Drive

4 Firearms

3 Influence

2 Investigation

0 Medicine

0 Melee

3 Occult

2 Performance

0 Science

2 Stealth

2 Survival

1 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Conner Johnson is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Conner Johnson has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Failure

Traumas

(Conner Johnson has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Polyglot: Sign Language, Morse Code,
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Giftless: Preventing The Nameless Devil my parents sold my souls that’s to be taken on my 21st birthday. The Contracts extend the date that I am not taken to hell. You have some pressing issue which forces you to spend your rewards from Contracts on simple survival. You cannot receive Gifts, or spend Gift or Improvement points.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Blind You cannot see. Any rolls which require sight fail automatically, and any actions which are made easier by sight are rolled at up to +3 Difficulty, depending on the specific action.
Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 8 (Earned: 150 - Spent: 142)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Conner Johnson has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Conner Johnson has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Nimble Fingers
-3 Polyglot
Language: Sign Language, Morse Code,

Liabilities

+6 Mute
+15 Blind
+30 Giftless
Gifts must be spent on: Preventing The Nameless Devil my parents sold my souls that’s to be taken on my 21st birthday.