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Napalm
KABOOM

A Newbie Contractor played by NPboom as a Free Agent

This character is dead. RIP

"if i didn't die, i would of inadvertently blew up a entire city"

Napalm is a Explosive celebrity who will risk their life to Live life longer, and to the fullest.

They are 25 years old, and often appears as a giant, buff guy, with a mechanical arm with a giant 6 slot barrel.

Attributes

Brawn

4

Charisma

4

Dexterity

5

Intellect

2

Perception

3

Abilities

0 Alertness

0 Animals

0 Athletics

3 Brawl

0 Crafts

0 Culture

5 Drive

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

1 Firearms

3 Influence

5 explosives

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

10
explosion
1
shark bite
4
explosive
1
drowning
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Napalm has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Anguish
Capture
Near-Death Experience

Traumas

  • Traumatized Addiction to achohol

  • Source


    Circumstances

    Arsenal: military vehicles
    From Assets and Liabilities
    You have an arsenal of a specific type of illegal weaponry or extremely rare and dangerous items. During a Downtime, you may obtain up to three items from your stockpile.
    Arsenal: Explosive weapons, firearms, and turrets
    From Assets and Liabilities
    You have an arsenal of a specific type of illegal weaponry or extremely rare and dangerous items. During a Downtime, you may obtain up to three items from your stockpile.
    Famous: Helping USA liberate oppressed chinese citizens from china
    From Assets and Liabilities
    You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
    Point of Contact: Millitary
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Respected Expert: Police
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Rich
    From Assets and Liabilities
    You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

    Conditions

    From Assets and Liabilities
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Nightmares Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Giftless: Mortal explosion wound You have some pressing issue which forces you to spend your rewards from Contracts on simple survival. You cannot receive Gifts, or spend Gift or Improvement points.
    Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.

    Loose Ends

    Dark Secret

    Distant Dangerous Given by a Liability
    You have a secret which, if it got out, would lead to immediate and significant consequences for you.

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    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: 3 (Earned: 150 - Spent: 147)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Napalm has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Napalm has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -18 Finances: Rich
    -3 Respected Expert
    Field: Police
    -6 Point of Contact
    Contact: Millitary
    -6 Famous
    Claim to Fame: Helping USA liberate oppressed chinese citizens from china
    -6 Tough
    -3 Ambidextrous
    -0 Clear Sighted
    -9 Daredevil
    -12 Arsenal
    Arsenal Type: military vehicles
    -12 Arsenal
    Arsenal Type: Explosive weapons, firearms, and turrets

    Liabilities

    +3 Prey Exclusion
    Excluded Prey: children
    +3 Nightmares
    +3 Dark Secret
    +3 Deep Sleeper
    +3 Defective Sense
    Affected Sense: Touch
    +3 Traumatized
    Trauma: Addiction to achohol
    +9 Haunting Echoes
    Echo: being burned result in a explosion on my body that does 3
    +12 Glass Jaw
    +15 Mortal Enemy
    Enemy: Chinese communist government
    +3 Illiterate
    +3 Defective Sense
    Affected Sense: hearing
    +6 One Eye
    +6 Vengeful
    +6 Forgetful
    +9 Sensitive
    +12 Weak Willed
    +30 Giftless
    Gifts must be spent on: Mortal explosion wound