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Inspector Gadget
"I'm always on duty."

A 3-Victory Newbie Contractor played by Redchigh as a Free Agent

This character is dead. RIP

Inspector Gadget is a Cybernetically upgraded Interpol Investigator who will risk their life to keep the world safe, and protect the order of law.

They are 30 years old, and often appears as A middle aged man in a grey overcoat, jeans, and hat.

Attributes

Brawn

2

Charisma

2

Dexterity

2

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

2 Brawl

0 Crafts

2 Culture

2 Drive

3 Firearms

2 Influence

4 Investigation

0 Medicine

2 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
bled out
6
Skinned Alive
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Inspector Gadget has no Battle Scars)

Body 6

Stress

5 Mind

Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
"In the name of the Law"

Traumas

(Inspector Gadget has no Traumas)


Optimism


Circumstances

Respected Expert: Police
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

From Assets and Liabilities
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.

Loose Ends

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Contractor Timeline

3 Victories - 0 Failures
Remaining Exp: 15 (Earned: 162 - Spent: 147)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Inspector Gadget has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Inspector Gadget has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

-9 Trained Reflexes
-15 Gifted
-3 Respected Expert
Field: Police
-12 Jack of All Trades
-3 Acute Sense
Sharpened Sense: Vision
-15 Charmed Existence
-9 Daredevil

Liabilities

+9 Gullible
+9 Treacherous Curse
Curse: Any time an active power is activated, roll a d10. On a 1, a the wrong power activates.