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A {character.num_victories}-Victory {character.status} Contractor played by {character.player} ___________
{character.name} is a {character.concept_summary} who will risk {character.pronoun} life to become the ultimate werewolf and {character.ambition}.
{character.pronoun_pres} {character.age} years old, live in San Francisco, California, and often appears as {character.appearance}.

Attributes

Cost to increase: current rating x 5 Exp

Abilities

Cost to increase: current rating x 2 (2 Exp for first rank)

Injuries

Battle Scars

{scar[0]} {scar[1]}

Body {character.body}

{character.mind} Mind

Mark Body boxes next to each injury, + boxes equal to largest Injury Severity

{source[0]}

Refills when {source[1][3]}
or {source[1][4]}
or {source[1][5]}
Max once per {source[1][2]}

Limits

{limit[0]} ({limit[1]})

Traumas

{trauma[0]} {trauma[1]}

Conditions

{condition[0]} {condition[1]} ({condition[2]})

Circumstances

{circumstance[0]} {circumstance[1]} ({circumstance[2]})

Loose Ends

{looseEnd[0]} {looseEnd[3]}, {looseEnd[2]} {looseEnd[1]}
TheContractRPG.com

Conditions

{condition[0]} {condition[1]} ({condition[2]})

Circumstances

{circumstance[0]} {circumstance[1]} ({circumstance[2]})
TheContractRPG.com

Loose Ends

{looseEnd[0]} {looseEnd[3]}, {looseEnd[2]} {looseEnd[1]}

Equipment

Max Encumbrance: Brawn x 15 lbs.
{trophy[0]} {trophy[1]}

Powers

1 Skate Star
You possess the ability to move in a manner that ordinary humans cannot.
2 Anarchy Wolf
The power to temporarily transform into a werewolf.
TheContractRPG.com

Powers (Expanded)

Lucy Kate can skate through any city, passing over difficult obstacles and through crowds faster than anyone could move on-foot.


You gain the following benefits as long as you are roller-skating, roller-blading, or skateboarding.

You may move easily and without a roll in any of the following situations.

  • Pathfinder: You are adept at making your way through crowds, underbrush, and other dense, congested environments. While doing so, you move at full speed.
  • Surface Skimmer: You are able to move across the top of any bodies of water, ice, or other surfaces where others might sink with no penalty to your movement speed.
  • You are able to traverse difficult-to-skate terrain at your full movement speed.

You only gain the benefits of this effect if you are in an urban environment.

  • This Effect not provide any inherent protection from dangerous surfaces such as acid, lava, etc, so be careful!

The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.


Exert your Mind and spend a Quick Action.

You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 1. You do not suffer any Stress while transformed.

Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -2).

Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.

While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.

  • Reminder: Weapon Damage from multiple sources does not stack. Instead, the highest value is used.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.
TheContractRPG.com

Biography

Notes

TheContractRPG.com

Timeline

TheContractRPG.com

So you’re playing The Contract

Someone sat you down and handed you this pre-made character sheet for The Contract. Nice! Give them a high-five for me. Here’s what you should know before you play.

A world much like our own
  • This game takes place in a setting that’s very similar to modern-day earth. However, here, unexplainable phenomena (like werewolves, aliens, psychics, and wizards) do exist.
  • No grand conspiracies conceal the supernatural from the public, but it’s not a part of everyday life. Hoaxes and charlatans are commonplace.
You’re playing a Contractor
  • Contractors are talented people who have been approached by powerful, mysterious entities called Harbingers and offered an incredible opportunity: you may risk your life on deadly missions (called “Contracts”), and, if you win, you receive incredible powers.
  • Your Contractor has already gone on a couple of Contracts and has earned two Powers.
    • Other than these Powers, your Contractor is a normal human, not a superhero.
  • Each Contractor is driven by a personal ambition. You choose to risk your life so you can achieve this ambition. You may follow it zealously or compromise your ideals for the greater good.
You’ve never met your coworkers
  • A different set of Contractors may be invited to each Contract. Today, your character has never met the other Players’ Contractors, so introduce yourself!
    • You may reveal as much or as little about yourself, your powers, and your motivations as you wish.
    • You may not get along with the other Contractors.
You weren’t chosen as a specialist
  • This isn’t Ocean’s Eleven, and you weren’t invited for your skills. Contracts are more like escape rooms that you can’t win unless you cheat. They’re tests.
  • Your abilities, equipment, and powers are your tools. You’ll have to use them creatively to win.
Here’s a couple more tips
  • Violence is a risky tactic, and this isn’t an action movie. Getting stabbed or shot is really bad. If you do decide to fight, success hinges on creating advantages like an ambush before the violence begins.
  • This is a challenging game. If you act brain-dead, you will fail, piss off your teammates, and probably die.
    • Don’t play if you’re going to clown around and ruin the game for the other Players.
TheContractRPG.com