Luci takes out her multi-tool and conducts rudimentary maintenance on an object, imbuing it with her shadow. It takes a lot out of her to use, but the result is usually worth it.
On firearms, her shadow will slink along the barrel and firing mechanism, making it far more efficient and adding its own kick to the fired bullet, making it deadlier while also assisting to manage recoil.
On melee weapons, the shadow slinks along the weapon with either barbs or thorns.
On armor, Luci's shadow hides under the armor and when a weapon or source of damage approaches, it seeps out and attempts to block or deflect the incoming damage.
Exert your Mind and spend an hour to activate. Select a non-Alien Device within arm's reach. This Effect cannot be used unless Luci must be in sufficient darkness or shade to cast this power.. You must actively and obviously use Multi-Tool/Swiss Army Knife to activate this Effect. Can be used on Armor.
For the next three months, your target receives 3 extra dice to all actions taken with its intended use. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
You may only use this Effect once per day.
Through a bizarre ritual, Lorenzo can rent an improved version of an item. He must set $10,000 worth of cash on fire, and place the item to be upgraded in the fire as well. It will quickly burn, and will send rainbow-colored sparks up into the sky. After a short time, the new, upgraded version of the item will be delivered in the form of a metal capsule that falls out of the sky and lands near you.
Exert your Mind and spend a minute to activate. Select a non-Alien Device within arm's reach. This Effect cannot be used unless you have sky access. You must use up $10000 cash (or equivalent currency) in order to activate this Effect. Cannot be used to improve Armor.
For the next day, your target receives 2 extra dice to all actions taken with its intended use.
With his mythical ability he has been granted to pass on the power to items so that he may use them to help himself, slicing his hand open and rubbing his blood across the item turns the weapon both better and more in tune with his god, the gun smelling like rotten flesh, it bubble grows on the weapon and pops despite its metallic appearance, and the occasional drop of blood from it. The guns insides are now a meaty and strong improvement that have replaced its parts and will survive for a while like a parasite to the item but will soon die out and make the weapon worse then before.
Take a Severity-1 Injury and spend a minute to activate. Select a non-Alien Device within arm's reach. You must actively and obviously use A necklace of the image Yog-sothoth to activate this Effect. Cannot be used to improve Armor.
For the next day, your target receives 1 extra dice to all actions taken with its intended use.
You may choose a second valid Device target while activating this effect and splice both targets into a single new Device. The newly created item has the same size as the larger of the two initial targets, and can be used to perform the same actions as either of the original items. It receives 1 extra dice to those actions for the next day.
with the power of touch over the process of doing maintenance a mundane firearm will start glowing with golden runes coiled around it's barrel and emblazoned onto the handle enhancing it for an entire day
Exert your Mind and spend an hour to activate. Select a non-Alien firearm within arm's reach. Cannot be used to improve Armor.
For the next day, your target receives 2 extra dice to all actions taken with its intended use.
Carlyle calls to the slumbering spirits that rest within the ancient weapons he spent so long restoring. Carlyle takes his hands and covers the weapon he desires to restore to its former glory. It takes about a minute for him to awaken the specter that waits for the day that it can rise again. He slides his hand across the blade as the rust, wear, and tear from all the years of lack of use just disappear. The weapon is as powerful and glorious as the day it was forged. For the next hour, it is even more powerful than it was before. But, after this hour, the weapon tries to catch up to this use and ends up in even worse condition than when it was restored.
Exert your Mind and spend a minute to activate. Select a non-Alien Weapons created at least 200 years ago within arm's reach. Cannot be used to improve Armor.
For the next hour, your target receives 2 extra dice to all actions taken with its intended use.
Upgraded items have half their normal weight, for the purposes of encumbrance.
After the Effect ends, any upgraded targets suffer a -2 extra dice dice penalty until they are either repaired or upgraded again.
The Biomechanical Druid accesses the Spirit Circuit to do their work. Opening a way to bind and meld nature to machine and create new life under the Druid's guidance. The Druid must respect all their creations, working to build them up over their altered lives and never throwing away their creations carelessly.
Exert your Mind and spend a minute. Select a non-Alien Device within arm's reach. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice.
Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see As the Items are upgraded an animal spirit from the Spirit Circuit is bound and grafted in a grotesque way to the energy of the item being enhanced. For the duration of the enhancement the Item has aspects of an animal and its original form bound together in a slap dash perversion of beast and machine..
The aristocrat knows a ritual that allows them to rent the best version of any item. They set $10,000 worth of cash on fire and place the item to be upgraded in the fire as well. While in the flame, the item morphs into a high-end version of itself. After a while, it reverts.
Exert your Mind and spend a minute. Select a non-Alien Device within arm's reach. You must use up $10,000 cash (or equivalent) in order to activate this Effect. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Weapon Damage instead of additional dice.
The mad scientist produces thorium cores that can be used to upgrade tools and other devices. The core supercharges the item, increasing its quality and rendering it indestructible for a period. However, once the core runs dry, the object is rendered less useful than it was before. The core crackles with blue electricity while active.
Spend 1 Action and use up this glowing blue disk. Select a non-Alien Device within arm's reach. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed.
After the Effect ends, any upgraded targets suffer a -2 dice penalty until they are either repaired or upgraded again.