Creating a New Injure Power


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Base Power - Injure
Deal a burst of damage

You have some form of supernatural attack which does a burst of damage to a target at a distance.

Spend an Action, Exert your Mind, choose a target within [[range]], and make a roll (determined at power creation), Difficulty 6. The target may use a Reaction to dodge, parry, or resist, depending on the flavor of the Power. (If a non-dodge/parry resistance roll is used, determine its Attribute and Ability at Power creation).

Damage dealt equals the difference between your attack roll's outcome and the resistance roll's (if one was made), plus [[damage]].The target's Armor is [[armor-effectiveness]].


Describe what the power looks like when it is used, how it works, and its impact on the owner, target, and environment. All Powers are obviously supernatural unless stated otherwise.

Parameters


  • Range

  • Armor Effectiveness

  • Damage

Enhancements

Drawbacks

Describe this Power's cost, associated roll(s), conditions, and determination of outcome. You can reference the value of a Parameter by typing its name in lowercase, surrounded by double brackets, with spaces replaced by hyphens. For example, to display the value of a Power's "Cast Time" Parameter, write "[[cast-time]]".


Put a ribbon on it

A snippet of text that introduces the power in a flavorful way