You have some form of supernatural attack which does a burst of damage to a target at a distance.
Spend an Action, Exert your Mind, choose a target within [[range]], and make a roll (determined at power creation), Difficulty 6. The target may use a Reaction to dodge, parry, or resist, depending on the flavor of the Power. (If a non-dodge/parry resistance roll is used, determine its Attribute and Ability at Power creation).
Damage dealt equals the difference between your attack roll's outcome and the resistance roll's (if one was made), plus [[damage]].The target's Armor is [[armor-effectiveness]].
Default Level: 2
Seasoned Threshold: 3
Veteran Threshold: 5
Default Level: 1
Seasoned Threshold: 3
Veteran Threshold: 5
Eratta: Unlimited range still requires you to aim in some way, whether it be through a scrying pool, a mark on your target, or gps coordinates.
Default Level: 0
Seasoned Threshold: 2
Veteran Threshold: 3
Perform the Five Point Technique via a series of quick pressure point hits on the target’s chest. As you do, channel your chi and speak a condition involving the number five. If the target cannot stop you from performing the technique, their heart will take a direct hit when they fulfill the chosen condition.
System:
Spend an Action, Exert your Mind, and roll Dexterity + Brawl, Difficulty 6. The must be in melee range and may use a Reaction to dodge or parry as normal. If you have a positive Outcome, speak a condition involving the number 5 aloud to your target. The first time they fulfill the condition, they take the activation roll's Outcome plus 2 damage. The target's Armor is Fully Effective.
This is not a standard hand-to-hand attack and is not affected by Powers that enhance standard hand-to-hand attacks.
Enhancements: Curse Concealed
Stock Power Tip:Investing Gifts into Armor Piercing can help sell this Power's "straight to the heart" flavor.
The Toon performs some sort of cartoonish act of violence. This may be handing someone a bomb, hitting someone with a cartoon mallet, burping a burp that is so noxious it melts flesh, or anything else as long as it is cartoonish.
The attack is more of a throwaway gag than a plot element, so any props or properties of the attack are incidental and disappear immediately. Animated mallets evaporate in a puff of smoke, fire does not spread, and electricity cannot power devices.
System:
Spend an Action, Exert your Mind, choose a target within Arm's Reach and roll Wits + Performance, Difficulty 6. The target may use a Reaction to dodge or parry. Damage dealt equals the difference between your attack roll's outcome and the dodge/parry roll's (if one was made), plus 3. The target's armor is Fully Effective.
The chosen flavor of the attack cannot have a mechanical impact. For example, if you choose to eat a spicy pepper and blow fire into the face of an evil snowman, the fact that the attack is flavored as fire will not increase its damage.
When your Attack hits, flip a coin. If you lose, it deals -4 Damage (to a min of 0). If you win the flip, it does +3 Damage.
Enhancements: Erratic but Deadly
The pyromancer channels her focus into a flame, gathers it into a sphere, and tosses it at her enemy. It explodes with a crackling pop on impact. The heat is short-lived but more than enough to cause grievous burns, especially to any unarmored targets.
System:
Spend an Action, choose a target within [[range-long]], and roll Dexterity + Occult, Difficulty 6. The target may use a Reaction to dodge, parry, or resist, depending on the flavor of the Power. Damage dealt equals the difference between your attack roll's outcome and the resistance roll's (if one was made), plus 3.The target's Armor is Fully Effective.
You must have a lighter, match, or other source of fire to use this Power.
Enhancements: Cantrip
Drawbacks: Focus