Legacy Power: Mantra of Miracle

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A 1 Gift Heal Wound Power used by Sav'ant Amida, created by SamrinSamrin.

Description

"You watch Sav'ant begin a mantra: as he begins to make hand gestures towards you while chanting phrases in a language unknown to you, after a short minute you find that your wound and the scar that would've been left behind has healed."

Sav'ant has the ability to preform a mantra of miracle: an ability that allows him to heal the wounds of others and the scars that they would've left: to do so requires his whole attention, mind, and soul, in order to perform effectively if even at all. Additionally, its exhausting for himself and his body as the movements and chanting required take a lot out of him.

System

Exert your Mind and spend 1 Minute treating a specific Injury on a Living target. Roll Charisma + Influence Difficulty 10 - 4. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and fully, Properly Stabilized. It will heal the rest of the way at its natural rate.

You cannot target yourself, and you cannot target the same Injury more than once.


Enhancements

  • Preventative Care (Treatment removes all Battle Scars caused by the Injury, even those that would not heal with Proper Stabilization.)

Drawbacks

  • Exhausting (After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.)
  • Mage (Activating this Effect requires two consecutive Actions of Concentration. It involves intricate use of the body and voice. If interrupted during activation, the Effect fails. It is obvious you are preparing to activate an Effect during casting.)
    • Activation Ritual - Sav'ant prays and chants.
  • Focus (Using this Effect requires a specific kind of item.)
    • Object - Buddhist Ornamentry
  • Traumatic (You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.)

Parameters

Potency: 2 ( 4 ) Cast Time: 1 ( 1 Minute )

Edit History

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Feb. 14, 2022, 12:25 p.m. - Adjustment Cost: 1. Text field change

Feb. 14, 2022, 9:33 a.m. - Adjustment Cost: 1. Text field change

Feb. 13, 2022, 1:55 a.m. - Revision Cost: 1. Added Enhancement: Heal Thyself, Parameter Potency changed from 2 to 1.

- Feb. 12, 2022, 8:51 p.m. - New Cost: 1. Initial power creation

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