When you've got a good thing, you put the practice in to make it great and when you have an artifact in hand you do what you can to learn to use it to your utmost. Leon has poured his energy into the ability to defend himself, and tethering some of himself to this sacred artifact has allowed him to attain supernatural celerity when channeling his soul through the artifact.
An upgrade into an artifact Leon traded another one he found on a job to obtain one from a harbinger. Base stats are +2 damage, half armor.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in combat with Swords.
Your attacks with Swords deal +3 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
When lifting something abnormally well that is out of most peoples strength limit, a tattoo on the top of his back glows a red sheen, showing the help require he has happening.
You gain the following benefits as long as you have your Tyr's Mark (Tattoo on Back).
Your Brawn rating is increased by 2. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Trauma at all times: Delusions of Invincibility.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Benny has a strong affinity for blood, and can differentiate between individuals based on how their blood smells. His sense of smell is powerful enough to compensate for sight when it is too dark to see effectively.
You gain the following benefits as long as you have fed in the last 24 hours.
Your senses are enhanced in the following way.
Channeling the fury of the wendigo, the caveman is filled with brutal fury that drives him to acts of incomparable brutality. Striking, biting, and moving with a preternatural fury beyond human comprehension.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using A helmet to gain the benefits of this Effect.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
After rigorous training, Chika is slowly working to master the art of true stealth using a blend of ancient ninja arts and her own unique style. It's not perfect, and she's a little clumsy about it at the moment, but her continuous training and dedication to her dreams help her day by day.
You gain the following benefits at all times. You must actively and obviously be using a harajuku style outfit to gain the benefits of this Effect.
You and any clothes or equipment you are wearing are partially obscured from sight. All attempts to detect you using sight are rolled at a -3 dice penalty, and all attempts to detect you where sight would assist are rolled at -1 penalty.
Entering Combat or being Injured will end the Effect. When the Effect ends, it is disabled for 1 minute.
Rajhad has trained his entire life in the Art of Strangulation - a superb expert in grappling, he is most dangerous when he has someone to squeeze.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for grappling and choking. The target's Armor is fully effective against this damage.
You also gain the following effects:
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.
Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.
Most severe injuries occur far from a facility that could treat them, and in the fetid muck of the battlefield even minor wounds may be a death sentence. Luckily the soldier is well-trained in the use of their standard-issue medical kit. They may stabilize even the most severe injuries with a little gauze and some no-anesthetic stitching. Furthermore, the treated wounds of their comrades never get infected.
You gain the following benefits at all times. You must actively and obviously be using a standard issue military medical kit to gain the benefits of this Effect.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken.
This Artifact's creator is always aware of the direction and distance to this Artifact.