Penalty also affects movement in Combat. For the purposes of calculating movement distance, consider the Character's Dexterity to be reduced by their Penalty to a minimum of 0. If their penalty exceeds their Dexterity, it reduces their Brawn by the remainder (for the purposes of sprinting) to a minimum of 1.
A Contractor may ignore their Penalty for one Action by Exerting themselves.
A Contractor's Penalty is automatically calculated by the Online Character Sheets and appears between their Mind and Body ratings. If you are using pen and paper, refer to the following tables and add the Contractor's Mind and Body penalty together to obtain their total Penalty.
The penalty from Injuries is as follows:
|Body Remaining||Physical Penalty|
|6+ - Bruised||None|
|5 - Hurt||-1 Dice|
|4 - Injured||-1 Dice|
|3 - Wounded||-2 Dice|
|2 - Mauled||-3 Dice|
|1 - Maimed||-4 Dice|
|0 - Incapacitated||Unconscious or unable to move|
|< 0 - Dead||See you in the Graveyard|
The Penalty from [Mental Damage] is as follows:
|Mind Remaining||Mental Penalty|
|6+ - Distracted||None|
|5 - Rattled||-1 Dice|
|4 - Worried||-1 Dice|
|3 - Alarmed||-2 Dice|
|2 - Frantic||-3 Dice|
|1 - Delirious||-4 Dice|
|0 - Incapacitated||Reduced to a sniveling wreck, fainted, or otherwise unconsious. They can take no Actions.|