Building a Better you...
A Contractor who accepts an offer to participate in a Game is Imbued by the sponsoring Harbinger. Imbuing alters how a Contractor learns; they learn faster than normal from Games, but lose the capacity to advance their abilities otherwise.
Contractors who retire lose their Imbuing and begin learning at a normal pace, but such Characters are no longer Contractors and can never become a Contractor again through any means.
At the end of each Game, Contractors receive Experience based on the Game's outcome.
- 2xp Accepting the challenge of participating in a Contract
- 2xp Succeeding in your given objectives. The GM may require completion of all objectives, or they may award the usual Gift for victory but gate this 2xp behind secondary objectives.
- 2xp (Coming Soon) MVP. The GM may award 2 additional experience points to one character per game solely at their discretion. This can be awarded based on any criteria (most useful character, best last action line, best costume, etc.) but it's good practice for the GM to announce what criteria they will use at the start of the game.
You may also earn Experience points for your Contractors by:
- 4xp Acting as Game Master for a Game.
- 4xp Playing an NPC Ringer Character that fulfills their major purpose during a Game.
The cost to increase a trait by one is as follows.
- Attributes: current rating x4 Exp
- Abilities: 2 Exp for the first rank , then current rating x2 Exp
- Source: current rating x2 Exp
Experience may also be used to
- Purchase an Asset: rating x3 Exp; requires Cell Leader approval and possible side-game
- Remove a Liability: rating x3 Exp; requires Cell Leader approval and possible side-game
- Treat a Trauma with therapy: 3 Exp.
Restrictions on Spending Experience
Spending Experience represents a Contractor making a concerted effort during a Downtime to train and improve a specific facet of themselves. Contractors who do not have access to a means of training a particular Ability or other trait cannot spend Experience to advance it. This is relevant for Characters who, say, are imprisoned between games. Such Contractors could not improve the Firearms Ability, for example.
(coming soon) Bonus Experience
Outside of playing in or acting as GM for a Game, there are a few "extra credit" activities which you can do in order to gain bonus experience. At this point that includes the following:
- Journal Entry: If you post a Journal Entry at least half a page in length recording your character's perspective of a Game, your character may be awarded an additional 2 XP. This must be done within one week from the date of the game. Every five journal entries, you receive one Gift to put toward improving a power you already have.
- Side Game Report: If you post a Side Game Report at least half a page in length recording your character's perspective of a Side Game, your character may be awarded an additional 1 XP. This must be done within one week from the date of the game.
- Downtime Journal: If you post an Interlude at least half a page in length describing your character's activities between Games, your character may be awarded an additional 1 XP. This must be done within one week of the Game.
- Soundtrack: You can receive extra XP by providing a ten-song "Soundtrack" that represents the character in question. Songs may be symbolic, what your character might like, or similar. To qualify for the bonus, you need to post a link to the song and provide a brief description relating its significance as applied to the character. A Soundtrack is worth 2xp for novices, 4xp for seasoned characters, or 8 xp for veterans.
GMs are eligible to earn 2 to 4xp per full scenario submitted. Scenarios must have been played once and must be approved. Unlike Journals, these points may be received retroactively. To receive experience for submitting a Game:
- It must be approved by an Admin.
- Only original scenarios can receive full xp. Modifying an existing roleplaying scenario to The Contract or ripping off a TV show is worth only 2xp.