Ringo's 'ego' had evolved. After experiencing certain events, his form had changed. It now resembles a humanoid 'demon' with exposed muscles, bones, and armor (in some areas).
He also has a purple cloak in this form which can protect him and others, and a weapon called Mephisto's Claw which allows him to 'take a sip' of his targets blood.
Exert your Mind and spend an Action.
You transform into a corpse-devouring demon for 3 minutes. You have access to all of your Powers while you are a corpse-devouring demon, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
While transformed, instead of your normal clothes and equipment, you are equipped with: A purple kevlar cloak and the E.G.O Weapon :: Mephisto's Claw
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you combust into flames and turning into (what the average people would call) a demon.
If you become Incapacitated or suffer an Injury Severity 4 or greater, you revert from your Alternate form.
Oswald's body becomes more cartoony as thick outlines surround his body. His body becomes smaller, around 2ft.
Exert your Mind and spend an Action.
You transform into Cartoon Oswald for 30 minutes. You have access to all of your Powers while you are Cartoon Oswald, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 1 and your Charisma is increased by 1. Your Stress is reduced by 2.
Possession of this Power grants the following Trauma at all times: Cartoon Logic.
If you become Incapacitated or suffer an Injury Severity 4 or greater, you revert from your Alternate form.
Yves-Marc foi criado numa família extremamente católica, vivendo preso e diferente das outras crianças, cresceu com raiva. A inveja no seu corpo é grande o suficiente para transformá-lo em um monstro. Monstro esse que não para por nenhum segundo e apenas quer destruir tudo que vê na frente. Matar e matar é o seu foco e o fará com maestria.
Exert your Mind and spend a Quick Action. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You transform into a Demon for 30 minutes. You have access to all of your Powers while you are a Demon, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1. Your Stress is reduced by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
You may only use this Effect once per day.
His face and hands begin to pour blood and that same red leaks from all open wounds. Eyes to wide and bulge, blood vessels popping and eyes going red. Muscles bulge and tighten, and a growl thrums in the throat like vibrating tar.
Exert your Mind (unless you win a coin flip) and spend an Action to activate. This Effect cannot be used unless you have drawn blood or been attacked. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour.
You transform into a raging berserker for 3 minutes. You have access to all of your Powers while you are a raging berserker, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1.
Your body is adapted to running. You receive +3 dice on non-attack rolls related to running.
You do not suffer any Penalty while in your Alternate Form.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see your face and eyes steam with bloody mist, and all wounds on your body begin to pour blood from every orifice and wound.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Joey straightens his arms out, almost as if embracing the world, his right leg slightly over his left leg. Looking into the sky, eyes closed. His Holy cross shining as light seems to converge on him enveloping him in a cocoon before it slowly disappears, leaving Joey with his hair spiked up, a bright yellow, and his eyes seemingly burning with intent.
Despite Joey being a rather odd person overall, he is still a surprisingly good priest, praying consistently, his God, blessing him with his greatest desire, to pick up anime character powers!
Exert your Mind and spend an Action. You must actively and obviously use Holy Cross to activate this Effect.
You transform into Super saiyan for 30 minutes. You have access to all of your Powers while you are Super saiyan, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
If you become Incapacitated or suffer an Injury Severity 4 or greater, you revert from your Alternate form.
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -2).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.