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Guide
How to Play
The Illumination
GameMaster's Manual
The Rules
The Basics
Game Structure
Setting: The Illumination
Contractors
Harbingers
Contracts
Scenarios
Gifts
Downtime
Playgroups
The Website
Gameplay
Into the Unknown
Content and Safety
Real Locations and People
Rolling Dice
Retrying
Contested Actions
Difficulty
Dice Pool Modifiers
Probability
The Character Sheet
Creating a Contractor
Approving Contractors
Character Concept
Filling out a Character Sheet
Assets and Liabilities
Experience
Journals
The Questionnaire
Limits
Attributes
Abilities
Primary Abilities
Secondary Abilities
Conditions and Circumstances
Equipment
Body
Injuries
Degradation and Stabilization
Battle Scars
Death
Mind
Traumas
Stock Traumas
Exertion
Stress
Source
Gift Guide
Gift Credits and Improvements
Building Custom Gifts
Gift Cost
Gift Types
Effects
Activation Styles
Parameters
Enhancements and Drawbacks
Gift Description
System Text, Tagline, and Gift Name
Gift Approval
Gift System Keywords
Crafting
Looting Artifacts
Combat
Initiative
Rounds
Actions
Attacking
Grappling and Choking
Quick Actions and Multitasking
Holding Actions
Reactions
Dodging
Defending
Clashing
Movement
Encumbrance
Other Kinds of Movement
Weapons
Firearms
Melee Weapons
Explosives
Other Weapons
Armor
Mobs
Example Combat
Structured Downtimes
Moves
How to Make Moves
Loose Ends
Situational Rules
Ringers
Moxie
Contract Cycles
Visiting Other Playgroups
Voiding Contracts
Attack Difficulty Modifiers
Full-Auto Sweeps
Other Explosives
Other Sources of Damage
Exposure
Deprivation
Vehicles
Vehicle Speed and Acceleration
Vehicle Crashes and Safety
Damaging Vehicles
Vehicle Maneuvers
Poisons, Venoms, Toxins
Drugs
Further Reading
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