Log in
and RSVP to view this Contract's game-time communication link.
Burning Light House Rules
Citizenship: Active Players are expected to GM Contracts from time to time. If you have played as a Contractor in your most recent six Contracts, you are barred from playing again until you GM.
Supernatural Powers: All non-mastery, non-concealed Powers must be obviously supernatural when activated or grant a mutation that marks the wielder as supernatural or bizarre if discovered.
Open Season: You may use your characters in other games. To enter this world without being originally from it or being invited by a Harbringer you must use a Gem of Enterance.
Anarchical Rule: Anyone may host a game in here. Get out there and light something on fire!
Other Scenarios for this group
Given the Players who have RSVPed, which of your available Scenarios are unspoiled for all of them?