Completed Contract

BenGre24 ran Deep Ocean Troubles

This Contract took place in GA5-1921 on Mar 30, 2023 at 5:30PM


GA5-1921 House Rules

  • Under Contract: Gifts may only be acquired by Contractors by signing contracts with Djinn or Handlers and completing Contracts. Otherwise, they must be the result of curses, faith or other forms of occult worship/circumstance, not by happenstance.
  • Invoke the Contract!: Each player may, once per Contract, reduce the Difficulty of a roll by 2 by specifying an aspect or term of their contract narratively to the GM which would grant them authority in this case and gain their Handler's assistance. However, if this is not convincing to the GM, they may increase the Difficulty of a subsequent roll by a number befitting the severity of their failed invocation.
  • More Bonuses!: Bonuses to the same dice pool do stack, unless granted by the same Effect. 
  • I'm Willing to Survive: Will to Survive can reduce Injuries to any Severity with no minumum (for example, reducing a Severity 7 Injury down to a Severity 2).
  • Fine Print: When creating Gifts, the boundaries between Newbie, Novice and Seasoned assets can vary, for example Fire Immunity in Immutable Form. In addition, for form-fillable aspects of Effects, for the sake of concept, exact limits in Extended Text can be shirked in favour of something more fun. All alterations must be approved by at least 2 somewhat experienced GMs (10+ Contracts run), before confirmation. These Assets or changes may not apply if Ported to another playgroup.
Learn about Gen-Wyld - Hide fake ads