Log in
and RSVP to view this Contract's game-time communication link.
" Orcale's Key Contracter's" House Rules
Citizenship: Active Players are expected to GM Contracts from time to time. If you have played as a Contractor in your most recent six Contracts, you are barred from playing in The Illumination again until you GM.
Supernatural Powers: All non-mastery, non-concealed Powers must be obviously supernatural when activated or grant a mutation that marks the wielder as supernatural or bizarre if discovered.
Other Scenarios for this group
Given the Players who have RSVPed, which of your available Scenarios are unspoiled for all of them?
Loading...
So far, 2 Players
RSVPed that they will attend.
rareorcaleblade has set a maximum of 4 RSVPs.
havoc
Citizenship: havoc has played in
5 Contracts
in " Orcale's Key Contracter's" since GMing.
InanisDraco
Citizenship: InanisDraco has played in
5 Contracts
in " Orcale's Key Contracter's" since GMing.