Citizenship: Active Players are expected to reappear on Juxtapose Earth from time to time. If you have not played as a Contractor or NPC on Juxtapose Earth for longer than 12 weeks: you must introduce a new Contractor to the World, and no prior Contractors that you have played on Juxtapose Earth may rejoin.
All Contractors on Juxtapose Earth are over the age of 18. No New Humans have been born here in the last 10 years.
Supernatural Powers: All Citizens of Juxtapose Earth are aware of it's status as a Prison. All non-mastery, non-concealed Powers must be obviously supernatural when activated or grant a mutation that marks the wielder as supernatural or bizarre if discovered.
Old Earth v. New Earth:This can be described most succently as-- Political Right v. Political Left. Which means: if your Contractor joins, or publicly takes up the values of, either Faction then their behavior must be in-line with either of the established 'Liberal' or 'Conservative' view-points. Of course, much like on Our World, this will look like a venn diagram based upon the other values that your Contractor holds in high-esteem.
However,if you are found to be "acting-in-opposition" to the views of Your Chosen Faction's Fellowship(This occurs when you cannot explain your Contractor's foundational values which cause a contradition to the viewpoints of your Chosen Faction**)then you may see your fellow faction members begin to distrust you, or take a disliking to your presence.Keep this in mind when determining if you will hold loyalty to anyone other than yourself, and remember: Mob Justice is swift...
{ ** Re: Explaining your Contractor's values- When questioned, your explanation is expected to be as concise, logical, well-reasoned, and as well-evidenced, as a typical explanation of a moral contradiction is. Your success in this venture is entirely at the discretion of the GM. Good Luck!}