Upcoming Contract

Oracular_Character will run Smell no Evil

This Contract will take place in Mission Operatives in 5 days, 3 hours: on May 14, 2025 at 4:00AM

Follow up trial by fire.

Bring your favorite Newbie Contractor
Oracular_Character's GM title: Spectator (0 Contracts GMed)

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Mission Operatives House Rules

  • Citizenship: Active Players are expected to GM Contracts from time to time. If you have played as a Contractor in your most recent six Contracts, you are barred from playing in The Illumination again until you GM.
  • Supernatural Powers: All non-mastery, non-concealed Powers must be obviously supernatural when activated or grant a mutation that marks the wielder as supernatural or bizarre if discovered.
  • Missions: Contracts in this playgroup are called Missions, and are only to involve one, or occasionally two Contractors (who are called Operatives.)
    • Professional Missions: Once an Operative reaches Professional rank they are not called to go on Missions with a partner. They can call upon a partner, but may have to incentivize them to join the Mission since their partner won't receive a Victory or a Gift for the Mission.
    • Veteran Missions: Once an Operative reaches Veteran rank they cannot have a partner at all.
    • Specialized Missions: The Missions in this Playgroup are meant to be for individuals, occasionally with a partner, nothing more. As such Missions should be balanced for, possibly even tailored to the individual Operative (with their partner if one is involved.)
So far, 1 Player RSVPed that they will attend. Oracular_Character has set a maximum of 2 RSVPs.
  • TimeGremlin
    Citizenship: TimeGremlin has played in 0 Contracts in Mission Operatives since GMing.

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