This Contract
took place
in The Tower
on May 20, 2025 at 2:20AM
The Tower House Rules
Citizenship: Active Players are expected to GM Contracts from time to time. If you have played as a Contractor in your most recent six Contracts, you are barred from playing in The Illumination again until you GM.
Supernatural Powers: All non-mastery, non-concealed Powers must be obviously supernatural when activated or grant a mutation that marks the wielder as supernatural or bizarre if discovered.
Character Limit: In order to promote focused character concepts, there is a limit on the amount of active Newbie and Novice Contractors a Player can have active in the playgroup. You may have up to 2 Newbie and 3 Novice Contractors active in the playgroup at once. Any Contractor in the playgroup is considered active; please remove them if you no longer wish to play them. Moving Contractors back into the playgroup requires Leader or Judge approval.