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The Grand Exodus House Rules
Citizenship: Active Players are expected to GM Contracts from time to time. If you have played as a Contractor in your most recent six Contracts, you are barred from playing in The Illumination again until you GM. I dunno, have fun. If you wanna GM, gm. If you don't, don't.
Supernatural Powers:All non-mastery, non-concealed Powers must be obviously supernatural when activated or grant a mutation that marks the wielder as supernatural or bizarre if discovered. Unless it has a drawback that says otherwise, all powers are not obviously supernatural, but are not concealed unless you have a gift or improvement that says otherwise.
Free Gift Point: All contractors within this playgroup may start with a gift point at character creation.
Seasoned Gifts: It says right there on the tin.
Other Scenarios for this group
Given the Players who have RSVPed, which of your available Scenarios are unspoiled for all of them?
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So far, 2 Players
RSVPed that they will attend.
August has set a maximum of 4 RSVPs.
Soft_Boy_Tensai
Citizenship: Soft_Boy_Tensai has played in
0 Contracts
in The Grand Exodus since GMing.
Author
Citizenship: Author has played in
0 Contracts
in The Grand Exodus since GMing.