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Hell's First Cracks House Rules
Make sure to get your Contractors and Gifts looked over by the GM before playing a Contract with them for the first time!
In character creation, can take a maximum of 5 Assets/Liabilities that cost XP. Zero cost Assets/Liabilities are exempt from this rule.
Until Playgroup Leader (TotalFarmage) says otherwise, players are limited to a total of 2 Contractors each. This number will go up eventually (new Contractors need to be approved still!)
Supernatural Powers: All non-mastery, non-concealed Powers must be obviously supernatural when activated or grant a mutation that marks the wielder as supernatural or bizarre if discovered.
Restricted Assets/Liabilities cannot be taken on your first Contractor for the Playgroup. For your 2nd+ Contractors, work things out with your Playgroup Leader first.
Other Scenarios for this group
Given the Players who have RSVPed, which of your available Scenarios are unspoiled for all of them?
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So far, 2 Players
RSVPed that they will attend.
TotalFarmage has set a maximum of 4 RSVPs.
dad
Citizenship: dad has played in
4 Contracts
in Hell's First Cracks since GMing.
broseidon2136
Citizenship: broseidon2136 has played in
4 Contracts
in Hell's First Cracks since GMing.