Completed Contract

SomeGuy142 ran Associate fight 1

This Contract took place in The City on Oct 16, 2021 at 3:01AM


The City House Rules

Powers, and by proxy, Gifts, are replaced by E.G.O. and Singularities. E.G.O. gear are powerful pieces of equipment, which may be obtained through the journey, while Singularities are powerful pieces of technology, which may not be obtained until much later in the Games. They may take form of Conditions, Powers and/or Trophies.

Following Assets and Liabilities are restricted (though some might be outright banned):
- Citizenship (you cannot start start off as a denizen of a NEST)
- Status (self-explanatory)
- Notoriety (anything involving The Head)
- Group of enemies/Individual enemy (same as above)
- Database (on anything relating to something a Backstreets Grade-9 Fixer isn't supposed to have access to)
- Contacts (same as above)
- Nothing related to starting as more or less wealth than you supposed to.
- Stockpile/Arsenal (you can't start with loads of heavily restricted weapons like guns, at best you may be allowed to start with a single low-grade pistol)
- Neither can you start with an E.G.O. gear or Singularities in your stockpile.
- Since Powers and Gifts are replaced by E.G.O. and Singularities, you are not allowed to pick Gifted or Giftless.

New limits. Add them as your custom ones if you want to pick them:
- The Head (Character is terrified of The Head. Must roll Trauma for any action that may potentially break Rules of The City. Same applies to meeting their agent.)
- Five FIngers (Character is terrified of Five Fingers. Must roll Trauma for any action that would cross them. Same applies to meeting their agent.)
- Abnormalities (Character cannon handle human mind personified. Must roll Trauma for each time they encounter an Abnormality. Not all Monsters are Abnormalities, and not all Abnormalities are Monsters)
- The Outskirts (Character is terrified of not having relative safety of The City. Must roll Trauma for each day they spent in The Outskirts and/or The Ruins)
- Cannibalism (Character is terrified of idea of consuming their fellow man. Must roll Trauma for each act of cannibalism they commit, or each act of cannibalism they witness being committed by the ally)
- Body Modifications (Character is terrified of undoing the harmony of their body. Must roll Trauma for each modification they receive, willingly or not so)

Other:
- Modifiers from multiple sources stack, instead of using highest value.
- Due to natute of GIfts, you may ignore gift cost and seasoned/veteran-locking when creating a gift. You still need GM's approval to assign it to your character.
- Since Downtimes are usually way shorter, the rates at which injuries heal and mind recovers are also faster to balance things out.

Attendance

Anthony Blackburn - Victory
Played by Reganj

Anthony Blackburn has not yet spent their Gift for this Contract.

Rebecca Costeau - Victory
Played by niceping

Rebecca Costeau has not yet spent their Gift for this Contract.

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