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Jekyll
I have glimpsed the future. Seen miracles that stun the mind and marvels only science can find, to shape tomorrow for mankind and I will show them to you.

A 1-Victory Newbie Contractor played by Aemren in The Midnight Club

Jekyll is a scientist who will risk their life to become the ultimate doctor and rid the world of evil.

They are 42 years old, live in London, and often appears as a well dressed gentleman, with curly sandy blond hair and glasses.

Jekyll lives in The Midnight Club, a setting Where people try contractor. Their journal has 2 entries.

Attributes

Brawn

2

Charisma

3

Dexterity

2

Intellect

4

Perception

4

Abilities

1 Alertness

1 Animals

1 Athletics

2 Crafts

2 Culture

0 Drive

1 Firearms

1 Influence

2 Investigation

2 Medicine

1 Melee

1 Occult

0 Performance

3 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jekyll is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jekyll has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish

Traumas

(Jekyll has no Traumas)


Source


Circumstances

Respected Expert: Genetics
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Database: Medical history
From Assets and Liabilities
You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.
Stockpile: Medicin
From Assets and Liabilities
You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.

Conditions

From Assets and Liabilities
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
Nightmares: Nameless ghosts and faceless ghouls Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

Loose Ends

Individual Enemy: Simon Stride

Moderate Dangerous Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

Dark Secret: Split personality, visious murderer.

Distant Dangerous Given by a Liability
You have a secret which, if it got out, would lead to immediate and significant consequences for you.

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 3
(Earned: 156 - Spent: 153)
An itemized record of every Contract, advancement, and more

Questionnaire

Latest 0 of 0 answers

Moves

Jekyll has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Midnight Club can post Moves for Jekyll.

Assets And Liabilities

Assets

-15 Iron Will
-6 Focused
-6 Illicit Supplier
Stockpile Type: Medicin
-3 Respected Expert
Field: Genetics
-6 Database
Access to: Medical history

Liabilities

+3 Nightmares
Subject: Nameless ghosts and faceless ghouls
+3 Dark Secret
Secret: Split personality, visious murderer.
+6 Individual Enemy
Name of Enemy: Simon Stride