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I have glimpsed the future. Seen miracles that stun the mind and marvels only science can find, to shape tomorrow for mankind and I will show them to you.

A 1-Victory Newbie Contractor played by Aemren in A world for DnD nerds

Jekyll is a scientist who will risk their life to id the world of evil.

They are 42 years old, and often appears as a well dressed gentleman, with curly sandy blond hair and glasses.

Jekyll lives in A world for DnD nerds, a setting Where people try contractor. Their journal has 2 entries.













1 Alertness

0 Animals

0 Athletics

0 Brawl

2 Crafts

2 Culture

0 Drive

1 Firearms

1 Influence

2 Investigation

2 Medicine

0 Melee

0 Occult

0 Performance

3 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Jekyll is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Jekyll has no Battle Scars)

Body 6


8 Mind





(Jekyll has no Traumas)



Respected Expert: Genetics
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Database: Medical history
From Assets and Liabilities
You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.
Stockpile: Medicin
From Assets and Liabilities
You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.


From Assets and Liabilities
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
Nightmares: Nameless ghosts and faceless ghouls Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

Loose Ends

Individual Enemy: Simon Stride

Moderate Dangerous Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

Dark Secret: Split personality, visious murderer.

Distant Dangerous Given by a Liability
You have a secret which, if it got out, would lead to immediate and significant consequences for you.


Poking and prodding is part of the job.

Part of his education is in psychology and physiology.

Spend a minute to activate. Select a Sapient target within arm's reach. You must continuously interact with the individual in question in order to gather any information. At the end of your investigation, roll Intellect + Medicine at Difficulty 6. The target resists by rolling Body at Difficulty 7.

You learn all the following information about your target:

  • You determine any medical or psychological afflictions they have, as well as their species and a general overview of their biology.
  • You determine any major weaknesses that the target might have.

The quality and specificity of information gained depends on your Outcome.

This Gift's Cost is capped at 2 and cannot be increased further.

  • Weakness Must be things that are systemed around. For example, silver for a werewolf. Not general like "she's bad at fighting".
  • You can target yourself if you qualify as a valid target by the other requirements.


Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Slacks
  • Shirt
  • Black hiking boot
  • Wallet
  • Keys
  • Smartphone
  • A pocket knife
  • Antidote kit
  • Boot knife
  • Reading glasses
  • Umbrella

dark brown leather backpack

  • (Rain) soft shell jacket
  • Metal water bottle
  • Emergency medic kit
  • Protein bars
(Click to toggle Weapons reference)


Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.

Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: 17 (Earned: 156 - Spent: 139)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move
Latest 1 of 2 entries


Jekyll has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in A world for DnD nerds can post Moves for Jekyll.

Assets And Liabilities


-3 Respected Expert
Field: Genetics
-6 Database
Access to: Medical history
-6 Stockpile
Stockpile Type: Medicin
-6 Focused
-15 Iron Will


+3 Nightmares
Subject: Nameless ghosts and faceless ghouls
+3 Dark Secret
Secret: Split personality, visious murderer.
+6 Individual Enemy
Name of Enemy: Simon Stride