A 1-Victory Newbie Contractor played by Aemren in A world for DnD nerds
They are 42 years old, and often appears as a well dressed gentleman, with curly sandy blond hair and glasses.
Jekyll lives in A world for DnD nerds, a setting Where people try contractor. Their journal has 2 entries.
1 Alertness
0 Animals
0 Athletics
0 Brawl
2 Crafts
2 Culture
0 Drive
1 Firearms
1 Influence
2 Investigation
2 Medicine
0 Melee
0 Occult
0 Performance
3 Science
0 Stealth
0 Survival
0 Technology
0 Thievery
Poking and prodding is part of the job.
Part of his education is in psychology and physiology.
Spend a minute to activate. Select a Sapient target within arm's reach. You must continuously interact with the individual in question in order to gather any information. At the end of your investigation, roll Intellect + Medicine at Difficulty 6. The target resists by rolling Body at Difficulty 7.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift's Cost is capped at 2 and cannot be increased further.
Track your current equipment here. You may start with anything your Contractor would reasonably have access to.
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.