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Nerissa
poor little mermaid

A 4-Victory Novice Contractor played by Abyssal as a Free Agent

Nerissa is a strange disabled young lady who will risk her life to become worthy of love and earn a soul.

She is 17 years old, and often appears as the size of of a malnourished child (4'6"), slick brown hair, webbed fingers, headphones.

Attributes

Brawn

2

Charisma

4

Dexterity

1

Intellect

4

Perception

5

Abilities

5 Alertness

1 Animals

1 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

3 Investigation

1 Medicine

1 Melee

3 Occult

5 Performance

1 Science

2 Stealth

0 Survival

2 Technology

1 Thievery

1 Brawl

1 Google

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Trampled
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Nerissa has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Anguish
Capture
Failure

Traumas

  • Traumatized Hypersensitivity
  • Unable to desecrate the dead
  • The smell of cooked meat makes me vomit

  • Heart

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Project *******
    Enemies Sons and Daughters of Gaia
    From Assets and Liabilities
    Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
    Nightmares Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Anti-Social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.

    Loose Ends

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    Advancement

    Novice
    4 Victories - 1 Failure
    Remaining Exp: 8
    (Earned: 168 - Spent: 160)
    An itemized record of every Contract, advancement, and more

    Journal
    Nerissa has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Nerissa has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Assets And Liabilities

    Assets

    -3 Acute Sense
    Sharpened Sense: hearing
    -3 Convenient Klutz

    Liabilities

    +9 Haunting Echoes
    Echo: She's soulless. That's what everyone says. She moves wrong. She creates the impression of being an uncanny mimicry of a human, not a human person herself. Influence rolls at +2 difficulty unless using a power.
    +3 Traumatized
    Trauma: Hypersensitivity
    +9 Sensitive
    +6 Short
    +6 Mute
    +3 Nightmares
    +6 Anti-Social
    +9 Deformity
    Description and system: Webbed toes and hands. Dexterity for new or complex tasks with hands is +2 difficulty.