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David "Dave the Orc-Bender" Macenbury
"Face the wrath of gorehowl, you noob-adin!"

A Newbie Contractor played by TealKnight as a Free Agent

David "Dave the Orc-Bender" Macenbury is a Gamer who will risk his life to free his dimension from interplanetary overlords in order to free his former video-game rival.

He is 28 years old, and often appears as an obese nerd in a stained hentai t-shirt.

Attributes

Brawn

3

Charisma

1

Dexterity

1

Intellect

3

Perception

1

Abilities

1 Alertness

0 Animals

0 Athletics

1 Crafts

2 Culture

0 Drive

1 Firearms

0 Influence

2 Investigation

0 Medicine

4 Melee

3 Occult

0 Performance

2 Science

0 Stealth

0 Survival

4 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(David "Dave the Orc-Bender" Macenbury is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(David "Dave the Orc-Bender" Macenbury has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Sin
Submission
Anguish

Traumas

(David "Dave the Orc-Bender" Macenbury has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. All Trauma rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost for Gift activation. Only works if your Perception rating is 1.
Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 12
(Earned: 150 - Spent: 138)
An itemized record of every Contract, advancement, and more

Journal
David "Dave the Orc-Bender" Macenbury has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

David "Dave the Orc-Bender" Macenbury has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Iron Will
-6 Focused
-3 Cipher
-15 Charmed Existence
-3 Convenient Klutz
-6 Light Sleeper
-9 Daredevil
-3 Oblivious

Liabilities

+6 Vengeful