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Joker
I can see you...

A Newbie Contractor played by loroman1211 in Happy Sunshine Land

Joker is a Homicidal Maniac who will risk their life to Kill the bats.

They are 32 years old, and often appears as clown.

Joker lives in Happy Sunshine Land, a setting <insert tag line soon>.

Attributes

Brawn

3

Charisma

4

Dexterity

4

Intellect

4

Perception

4

Abilities

3 Alertness

0 Animals

2 Athletics

3 Crafts

0 Culture

1 Drive

2 Firearms

2 Influence

1 Investigation

0 Medicine

3 Melee

0 Occult

2 Performance

0 Science

0 Stealth

0 Survival

1 Technology

2 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Joker is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Joker has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Failure
Submission

Traumas

  • Traumatized Depression
  • Traumatized Megalomania


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Arsenal
    From Assets and Liabilities
    You have an arsenal of a specific type of illegal weaponry or extremely rare and dangerous items. During a Downtime, you may obtain up to three items from your stockpile.
    Imprisoned: Arkam Asylum
    From Assets and Liabilities
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Notoriety: Maniac ou are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.

    Loose Ends

    Individual Enemy: Batman

    Moderate Dangerous Given by a Liability
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

    Loading...

    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: -28
    (Earned: 150 - Spent: 178)
    An itemized record of every Contract, advancement, and more

    Journal
    Joker has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Joker has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Charmed Existence
    -12 Arsenal

    Liabilities

    +3 Traumatized
    Trauma: Megalomania
    +3 Traumatized
    Trauma: Depression
    +9 Sensitive
    +3 Ugly
    +6 Vengeful
    +9 Imprisoned
    Manner of Imprisonment: Arkam Asylum
    +6 Individual Enemy
    Name of Enemy: Batman
    +3 Notoriety
    Reason: Maniac